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Glitch, please: datamoshing as a medium-specific application of digital material

Published: 03 September 2013 Publication History

Abstract

Digital material, the computation and information that makes digital devices function, can be ethereal and difficult to conceptualize in terms of its material properties. In terms of experience design, this can make it difficult to tap into the expressive capabilities of this unique medium. We investigate the properties of computational material by looking at glitches, errors in functioning, through the lens of medium-specificity. As a specific type of glitch art, we look at datamoshing - a technique where the compression of digital video is altered for creative purposes. By examining the ways that the digital material is revealed by datamoshing, we seek insight into the unique expressive capabilities of digital devices.

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cover image ACM Other conferences
DPPI '13: Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
September 2013
263 pages
ISBN:9781450321921
DOI:10.1145/2513506
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Northumbria University: University of Northumbria at Newcastle

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 September 2013

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Author Tags

  1. aesthetics
  2. datamoshing
  3. digital material
  4. glitch art
  5. materiality
  6. medium-specificity

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  • Research-article

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DPPI '13
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  • Northumbria University
DPPI '13: Designing Pleasurable Products and Interfaces
September 3 - 5, 2013
Newcastle upon Tyne, United Kingdom

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DPPI '13 Paper Acceptance Rate 27 of 53 submissions, 51%;
Overall Acceptance Rate 27 of 53 submissions, 51%

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  • (2024)Sampling the Glitch Spectrum: Exploring the Architecture of Digital MediaProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656210(255-267)Online publication date: 23-Jun-2024
  • (2019)3D Printed GlitchesInterdisciplinary and International Perspectives on 3D Printing in Education10.4018/978-1-5225-7018-9.ch004(70-93)Online publication date: 2019
  • (2018)Reimagining the Big Data assemblageBig Data & Society10.1177/20539517188181945:2Online publication date: 12-Dec-2018
  • (2017)Time and Space in Broken PanoramaProceedings of the 2017 Conference on Designing Interactive Systems10.1145/3064663.3064793(1369-1381)Online publication date: 10-Jun-2017
  • (2015)Material and Meaning in Tangible InteractionsProceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2677199.2691609(453-456)Online publication date: 15-Jan-2015
  • (2014)ACERemixProceedings of the 9th Audio Mostly: A Conference on Interaction With Sound10.1145/2636879.2636888(1-7)Online publication date: 1-Oct-2014

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