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WiPSE '13: Proceedings of the 8th Workshop in Primary and Secondary Computing Education
ACM2013 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
WiPSCE '13: Workshop in Primary and Secondary Computing Education Aarhus Denmark November 11 - 13, 2013
ISBN:
978-1-4503-2455-7
Published:
11 November 2013
Sponsors:
Aarhus University, GI
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Abstract

This volume contains all keynotes, papers, and posters presented and discussed at the 8th Workshop in Primary and Secondary Computing Education (WiPSCE) held 11-13 November 2013 in Aarhus, Denmark.

Research in primary and secondary computing education is a young field with strong ties to national educational systems. Nevertheless, its theories, methods, and results are internationally applicable and of interest to researchers and practitioners in the field.

We put a strong emphasis on scientific standards and international exchange of ideas. All submissions were double blind reviewed by at least three members of the international program committee. The reviews were conducted according to the international standards in our field and employed review criteria in eight categories.

We accepted submission of full research papers, reports, short papers, and poster abstracts. The call for papers attracted a total of 44 submissions from 20 countries spanning five continents (12 countries in 2012). Four contributions were submitted as posters; of the remaining 40 submissions, only 13 were accepted in the category for which they were submitted resulting in a 32.5% acceptance rate for the conference. For the proceedings we accepted six full papers, two reports, 10 short papers, nine poster abstracts, and two, invited, keynote abstracts.

PCK (Pedagogical Content Knowledge) was the special theme of WiPSCE 2013; one keynote and four papers (two sessions) were devoted to the topic. The second day of the conference was designed to be specifically relevant for (Danish) high school teachers.

The conference in Aarhus was a great success. WiPSCE 2013 attracted 63 attendees from 16 countries with the majority from Europe (55) and the remainder from Israel (2), Japan (2), South Africa (2), and New Zealand (2). Within Europe, the majority of the attendees were from Denmark (17), Germany (15), and United Kingdom (7). The speakers and authors delivered wonderful presentations that created thoughtful and lively discussions within the audience, and the session chairs did excellent jobs facilitating peer interaction and discussions in addition to traditional session chairing.

We thank everybody who in one way or another contributed to WiPSCE 2013, and we warmly invite everybody to join us for WiPSCE 2014, held 5-7 November 2014 in Berlin, Germany, and chaired by Carsten Schulte, Judith Gal-Ezer, and Michael E. Caspersen.

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research-article
Teaching computer science in secondary education: a technological pedagogical content knowledge perspective

In the study herein, Technological Pedagogical Content Knowledge (TPCK), a framework that extends the conceptualization of Pedagogical Content Knowledge, was adopted in order to teach three computer science concepts, namely, "Data," "Processing," and "...

research-article
PCK and reflection in computer science teacher education

PCK (Pedagogical Content Knowledge) is that special mixture of deep content knowledge and deep pedagogical knowledge which results in specialized knowledge around a subject that grows with the years of teaching experience. We present our approach to ...

research-article
Reflections on the role of programming in primary and secondary computing education

In this paper, we aim to discuss the role of programming as substantial part of the What and the How of teaching computing at school. In contrast to other approaches, we aim to do so from an outside perspective, which is based on a discussion of general ...

research-article
The design and implementation of a notional machine for teaching introductory programming

Comprehension of programming and programs is known to be a difficult task for many beginning students, with many computing courses showing significant drop out and failure rates. In this paper, we present a new notional machine design and implementation ...

research-article
Results of an expert interview as foundation for a study about the pedagogical added value by informatics in context

The topic of this article is an interface between didactics and theoretical concepts of informatics. It describes Pedagogical Added Value and investigates how it can be defined, characterized and quantified. The basis of this research is a theoretical ...

research-article
Computational thinking skills in Dutch secondary education

Computational Thinking is regarded as a necessary analytical skill for young people in the present day information society. We report on an ongoing design research project on Computational Thinking (CT) skills in Dutch secondary computer science (CS) ...

research-article
It takes a village to teach information technology

The recent introduction of a radically updated national secondary school curriculum in computer science (CS) and information technology (IT) has left many New Zealand high school teachers unprepared and anxious. At Otago Polytechnic, we are currently ...

research-article
Positioning computer science in Flemish K-12 education: a reflection

The current state of computing and computer science in Flemish K-12 education is discussed, compared to recent developments abroad, and found to leave much to be desired. Next, i22n is presented: a recently founded "Forum for Computer Science" aiming at ...

research-article
Empowering information technology teachers through professional development: an evaluation

To assist Information Technology (IT) teachers in their endeavour to keep up with the rapid changes in the curriculum, we implemented two approaches to professional development. In this poster we will illustrate the comparison between the traditional ...

research-article
A visual learning tool for database operation

In this paper we propose sAccess, a web-based learning tool for database education. It focuses on introductory computer science education for high school and college. sAccess has an easy-to-use query interface for manipulating databases. Using this tool,...

research-article
Scout patrol secret grilles: one more CS unplugged-style activity on cryptography

Inspired by CS Unplugged [1] project that is aimed at presenting important topics in computing, without using computers, we have developed a new supplementary activity on symmetric key encryption. One may use this activity to give a broader ...

research-article
Types of assignments for novice programmers

This paper deals with the classification of assignments according to their type. In contrast to other publications, we derive assignment types not deductively, but extract them empirically from different sources. Our main research question is: What ...

research-article
Conceptual patterns for student-centered computer science education at secondary school level

This work presents an approach how student-centered computer science lessons at secondary school level were captured and described as a collection of 24 patterns. This pattern network is supposed to support computer science teachers in designing student-...

research-article
cs4fn and computational thinking unplugged

'Computer Science for Fun' (cs4fn) is a public engagement project aiming to both enthuse school students about inter-disciplinary computer science and support computing teachers. It started in 2005, with cs4fn resources now widely used in UK schools as ...

research-article
Evaluation of games for teaching computer science

Well-designed educational games (both online and offline) can be a valuable way to engage students with a topic. However, games can also be a time-consuming distraction, so it is useful to be able to identify which are suitable. This paper provides ...

research-article
"Welcome to Nimrod" to learn CS ideas in the middle school

This paper is about an attempt to introduce some of the ideas and way of thinking of computer science in the middle school, through an assortment of extra-curricular activities built around Nimrod, a computer game ante litteram (1951), its historical ...

research-article
On teaching programming with nondeterminism

Non-determinism (ND) is a fundamental concept in computer science, and comes in two main flavors. One is the kind of ND that appears in automata theory and formal languages. The other, which we term operative, appears in non-deterministic programming ...

research-article
Teaching black-box testing to high school students

This paper focuses on pedagogy for teaching acceptance testing to high school students in the context of the new New Zealand computer science standards. A review of resources that are currently available for teaching acceptance testing to high school ...

research-article
Could you help me to change the variables?: comparing instruction to encouragement for teaching programming

Computer programming has become an important skill and it can be taught from early school years. Previous research has developed and evaluated several visual programming tools that are suitable for computer education in schools. However, little is known ...

research-article
What (else) should CS educators know?: revisited

While more and more countries worldwide have realized that computer science is a discipline that high-school students should be exposed to and, at the same time, awareness of the need for designated computer science teacher preparation programs has ...

research-article
Adoption of new computer science high school standards by New Zealand teachers

Computer science was progressively introduced as a subject in New Zealand high schools between 2011 and 2013, and teachers have played a key role in the success of the introduction of the new curriculum. This paper looks at how the process has worked ...

research-article
Informatics is COOL: Cooperative and computer-assisted open learning

Informatics is COOL -- as a subject and as a tool. In this paper COOL refers to three different aspects of learning: First of all, COOL stands for "cool" in the sense of interesting, motivating or fun, topics that students like to learn and methods that ...

research-article
Pedagogical content knowledge for computer science in German teacher education curricula

In the framework of a cooperation project that aims to identify the competencies required for teaching computer science in schools, we are developing a conceptualization of PCK currently. Up to now, we have derived a category system from literature and ...

research-article
Measurement of pedagogical content knowledge: students' knowledge and conceptions

Almost 30 years ago, Shulman categorized the knowledge of teachers by several categories including the pedagogical content knowledge (PCK): "It represents the blending of content and pedagogy into an understanding of how particular topics, problems, or ...

research-article
Designing productive gradations of tasks in primary programming education

In several countries, we can recently notice increasing demand to establish modern Computer Science (CS) or Informatics or Computing education in the primary and secondary schools, which would liberate from the common ICT in education conception. In ...

research-article
A media-reduced approach towards informatics at primary level

At the moment, informatics education stretches downward to reach primary education. This article emphasizes computational thinking, focuses upon goals of primary education and unveils how to connect to existing teaching and learning patterns when ...

research-article
Arguments for contextual teaching with learning fields in vocational IT schools: results of an interview study among IT and CS training companies

Professional IT education and training in Germany consists primarily of two parts: students attend part time vocational school and work as apprentices and employees at their training companies. To promote learning venue cooperation between the partners ...

research-article
Practical implementation of learning fields in vocational IT/CS education: a guideline on designing learning situations

The German vocational education is based on cooperation between training companies and vocational schools. To consider the ever-expanding demand on professional action competency, the curriculum of vocational schools also defines so-called learning ...

Contributors
  • Aarhus University
  • University of Vienna
  • Free University of Berlin

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Acceptance Rates

Overall Acceptance Rate 104 of 279 submissions, 37%
YearSubmittedAcceptedRate
WiPSCE '22411434%
WiPSCE '19432353%
WiPSCE '18723244%
WiPSCE '17371643%
WiPSCE '16581017%
WiPSCE '1228932%
Overall27910437%