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Adventurous Dreaming Highflying Dragon: a full body game for children with attention deficit hyperactivity disorder (ADHD)

Published: 01 November 2013 Publication History

Abstract

Adventurous Dreaming Highflying Dragon is a full body-driven, game prototype for children ages 6--8 with a diagnosis of Attention Deficit Hyperactivity Disorder (ADHD). It incorporates research evidence showing that physical activity can help improve ADHD-related symptoms. Physical activity is integrated with cognitively challenging tasks that may improve brain activity by encouraging goal planning and dedication. The current prototype includes three mini-games, each of which teaches skills with generalization potential. Players role-play a young dragon and repeat virtual tasks to gain mastery over real-life skills. Each activity includes game mechanics targeting ADHD diagnosis categories: specific hyperactivity, impulsivity and inattention.

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Berwid, O. G. and Halperin, J. M. Emerging Support for a Role of Exercise in Attention-Deficit/Hyperactivity Disorder Intervention Planning. Curr. Psychiatry Rep., 14, 5 (2012), 543--551.
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Center on the Developing Child at Harvard University. Building the Brain's "Air Traffic Control" System: How Early Experiences Shape the Development of Executive Function: Working Paper No. 11., 2011.
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Fabiano, G. A., Pelham Jr, W. E., Coles, E. K., Gnagy, E. M., Chronis-Tuscano, A. and O'Connor, B. C. A meta-analysis of behavioral treatments for attention-deficit/hyperactivity disorder. Clin. Psychol. Rev., 29, 2 (2009), 129--140.
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Halperin, J. M., Bédard, A. V. and Curchack-Lichtin, J. T. Preventive interventions for ADHD: a neurodevelopmental perspective. Neurotherapeutics, 9, 3 (2012), 531--541.
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Halperin, J. M., Marks, D. J., Bedard, A. V., Chacko, A., Curchack, J. T., Yoon, C. A. and Healey, D. M. Training executive, attention, and motor skills: a proof-of-concept study in preschool children with ADHD. Journal of Attention Disorders, (2012).
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Holmes, J., Gathercole, S. E., Place, M., Alloway, T. P., Elliott, J. G. and Hilton, K. A. The diagnostic utility of executive function assessments in the identification of ADHD in children. Child and Adolescent Mental Health, 15, 1 (2010), 37--43.
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Limbers, C. A., Ripperger-Suhler, J., Boutton, K., Ransom, D. and Varni, J. W. A comparative analysis of health-related quality of life and family impact between children with ADHD treated in a general pediatric clinic and a psychiatric clinic utilizing the PedsQL. Journal of Attention Disorders, 15, 5 (2011), 392--402.
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Cited By

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  • (2025)Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic ReviewMultimodal Technologies and Interaction10.3390/mti90100089:1(8)Online publication date: 16-Jan-2025
  • (2024)Evaluating ADHD Users’ Experience with Recommender SystemsCompanion Proceedings of the 29th International Conference on Intelligent User Interfaces10.1145/3640544.3645222(84-88)Online publication date: 18-Mar-2024
  • (2023)Cyborg Assemblages: How autistic adults construct sociotechnical networks to support cognitive functionProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581556(1-15)Online publication date: 19-Apr-2023
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  1. Adventurous Dreaming Highflying Dragon: a full body game for children with attention deficit hyperactivity disorder (ADHD)

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    Published In

    cover image ACM Other conferences
    WH '13: Proceedings of the 4th Conference on Wireless Health
    November 2013
    91 pages
    ISBN:9781450322904
    DOI:10.1145/2534088
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    • NSF: National Science Foundation

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 November 2013

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    Author Tags

    1. ADHD/ADD
    2. Kinect
    3. attention
    4. executive function
    5. games
    6. motor skills
    7. prototyping

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    • Demonstration

    Conference

    WH '13
    Sponsor:
    • NSF
    WH '13: Wireless Health 2013
    November 1 - 3, 2013
    Maryland, Baltimore

    Acceptance Rates

    WH '13 Paper Acceptance Rate 7 of 33 submissions, 21%;
    Overall Acceptance Rate 35 of 139 submissions, 25%

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    Citations

    Cited By

    View all
    • (2025)Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic ReviewMultimodal Technologies and Interaction10.3390/mti90100089:1(8)Online publication date: 16-Jan-2025
    • (2024)Evaluating ADHD Users’ Experience with Recommender SystemsCompanion Proceedings of the 29th International Conference on Intelligent User Interfaces10.1145/3640544.3645222(84-88)Online publication date: 18-Mar-2024
    • (2023)Cyborg Assemblages: How autistic adults construct sociotechnical networks to support cognitive functionProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581556(1-15)Online publication date: 19-Apr-2023
    • (2022)Videojuego para evaluar el grado de déficit de atención e hiperactividad en niñosRevista Virtual Universidad Católica del Norte10.35575/rvucn.n65a6(137-170)Online publication date: 31-Jan-2022
    • (2022)ADHD and Technology Research – Investigated by Neurodivergent ReadersProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517592(1-21)Online publication date: 29-Apr-2022
    • (2021)User-Centered Virtual Reality Environments to Support the Educational Needs of Children With ADHD in the COVID-19 PandemicIEEE Revista Iberoamericana de Tecnologias del Aprendizaje10.1109/RITA.2021.313519416:4(400-409)Online publication date: Nov-2021
    • (2021)A 3D Rhythm-based Serious Game for Collaboration Improvement of Children with Attention Deficit Hyperactivity Disorder (ADHD)2021 IEEE Global Engineering Education Conference (EDUCON)10.1109/EDUCON46332.2021.9453999(1217-1225)Online publication date: 21-Apr-2021
    • (2021)Model-Driven Multidisciplinary Production of Virtual Reality Environments for Elementary School with ADHDHuman-Computer Interaction10.1007/978-3-030-66919-5_19(181-192)Online publication date: 5-Jan-2021
    • (2020)ADDventurous Rhythmical Planet: A 3D Rhythm-Based Serious Game for Social Skills Development of Children with ADHDInternet of Things, Infrastructures and Mobile Applications10.1007/978-3-030-49932-7_55(582-593)Online publication date: 10-Sep-2020
    • (2020)Say-It & Learn: Interactive Application for Children with ADHDCross-Cultural Design. Applications in Health, Learning, Communication, and Creativity10.1007/978-3-030-49913-6_18(213-223)Online publication date: 10-Jul-2020

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