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Informal HCI: what may students learn from playability issues during a game design workshop?

Published: 11 November 2013 Publication History

Abstract

Human-Computer Interaction topics have been previously used to motivate and attract students to the field of Computer Science. However, as students are growing up in contact with several interactive computational devices, one could suspect that they already possess an empirical, informal knowledge about the quality of some types of human-computer interfaces. In order to test this hypothesis, we developed a Game Design Workshop to be offered to high school students. Based on the results of its first offering, we identified that issues related to displaying the game status and score, response time of controls and graphical and sound features were quite relevant to students. Students added additional features to solve those issues in a spontaneous way. An analysis of the developed games indicates that students had to learn and apply new concepts related to programming in order to implement the additional features.

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  • (2023)A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and OperationalisationProceedings of the ACM on Human-Computer Interaction10.1145/36110357:CHI PLAY(402-424)Online publication date: 29-Sep-2023
  • (2019)A multifaceted students’ performance assessment framework for motion-based game-making projects with ScratchEducational Media International10.1080/09523987.2019.1669876(1-17)Online publication date: 25-Sep-2019

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  1. Informal HCI: what may students learn from playability issues during a game design workshop?

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    cover image ACM Other conferences
    ChileCHI '13: Proceedings of the 2013 Chilean Conference on Human - Computer Interaction
    November 2013
    122 pages
    ISBN:9781450322003
    DOI:10.1145/2535597
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 11 November 2013

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    Author Tags

    1. computational thinking
    2. education
    3. playability heuristics

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    ChileCHI '13 Paper Acceptance Rate 14 of 41 submissions, 34%;
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    • (2023)A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and OperationalisationProceedings of the ACM on Human-Computer Interaction10.1145/36110357:CHI PLAY(402-424)Online publication date: 29-Sep-2023
    • (2019)A multifaceted students’ performance assessment framework for motion-based game-making projects with ScratchEducational Media International10.1080/09523987.2019.1669876(1-17)Online publication date: 25-Sep-2019

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