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Blocks-based programming languages: simplifying programming for different audiences with different goals

Published: 05 March 2014 Publication History

Abstract

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References

[1]
Brennan, K. (2013). Learning computing through creating and connecting. IEEE Computer, Special Issue: Computing in Education.
[2]
Brennan, K., & Resnick, M. (2012). New frameworks for studying and assessing the development of computational thinking. American Educational Research Association meeting, Vancouver, BC, Canada
[3]
Glinert, E. P. and Smith, C. D. PC-TILES: A Visual Programming Environment for Personal Computers Based on the BLOX Methodology. Technical Report 86-21, Dept. of Computer Science, Rensselaer Polytechnic institute, 1986.
[4]
Gross, P.A. et al. 2010. A code reuse interface for non- programmer middle school students. Proc. IUI, 219--228.
[5]
Resnick, M. et al. 2009. Scratch: Programming for All. Communications of the ACM. 52, 11 (Nov. 2009), 60--67

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  • (2023)The effect of integrating computational thinking (CT) components into science teaching on 6th grade students’ learning of the circulatory system concepts and CT skillsEducation and Information Technologies10.1007/s10639-023-12103-x29:7(8079-8110)Online publication date: 22-Aug-2023
  • (2021)We game on skyscrapers: the effects of an equity-informed game design workshop on students’ computational thinking skills and perceptions of computer scienceEducational Technology Research and Development10.1007/s11423-021-10031-669:5(2683-2703)Online publication date: 3-Aug-2021
  • (2018)Mismatch of ExpectationsProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174085(1-13)Online publication date: 21-Apr-2018
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  1. Blocks-based programming languages: simplifying programming for different audiences with different goals

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    cover image ACM Conferences
    SIGCSE '14: Proceedings of the 45th ACM technical symposium on Computer science education
    March 2014
    800 pages
    ISBN:9781450326056
    DOI:10.1145/2538862
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 05 March 2014

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    Author Tags

    1. blocks-based programming
    2. visual programming

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    SIGCSE '14 Paper Acceptance Rate 108 of 274 submissions, 39%;
    Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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    View all
    • (2023)The effect of integrating computational thinking (CT) components into science teaching on 6th grade students’ learning of the circulatory system concepts and CT skillsEducation and Information Technologies10.1007/s10639-023-12103-x29:7(8079-8110)Online publication date: 22-Aug-2023
    • (2021)We game on skyscrapers: the effects of an equity-informed game design workshop on students’ computational thinking skills and perceptions of computer scienceEducational Technology Research and Development10.1007/s11423-021-10031-669:5(2683-2703)Online publication date: 3-Aug-2021
    • (2018)Mismatch of ExpectationsProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174085(1-13)Online publication date: 21-Apr-2018
    • (2018)The Effects of Using Different Tools in Programming Teaching of Secondary School Students on Engagement, Computational Thinking and Reflective Thinking Skills for Problem SolvingTechnology, Knowledge and Learning10.1007/s10758-018-9391-y25:1(179-195)Online publication date: 21-Aug-2018

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