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technical-note

Learn Java in N games (abstract only)

Published:05 March 2014Publication History

ABSTRACT

The Learn Java in N Games project (LJING) aims to teach topics in CS1, CS2, and other courses by having students implement a variety of games. Each game is presented as a stand-alone module, easily incorporated into an existing course without committing to major curricular changes. Modules include unusually clear solution code, skeleton code for students to complete, JUnit tests for quick feedback to students and automated grading, and clear assignment statements with learning objectives. Program code strictly separates game logic from graphic user interfaces (GUIs), allowing the same code to be used in both conventional and mobile Android environments. In this three-hour tutorial, participants will complete two assignments. These assignments are ready to be used in classes the next day.

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  1. Learn Java in N games (abstract only)

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    • Published in

      cover image ACM Conferences
      SIGCSE '14: Proceedings of the 45th ACM technical symposium on Computer science education
      March 2014
      800 pages
      ISBN:9781450326056
      DOI:10.1145/2538862

      Copyright © 2014 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 5 March 2014

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      • technical-note

      Acceptance Rates

      SIGCSE '14 Paper Acceptance Rate108of274submissions,39%Overall Acceptance Rate1,595of4,542submissions,35%

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