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abstract

CAT's: not just a furry friend. using active learning in your classrooms (abstract only)

Published: 05 March 2014 Publication History

Abstract

As educators want to try to find new ways to engage our students in and out of the classroom, allowing them to enhance their learning as well as their overall experience of the class. Active learning techniques challenge students to learn in a "non-traditional" way by developing critical thinking skills and having a little fun at the same time. While our students become more effective students, we can also become more effective educators, as we can quickly and accurately assess learning outcomes.
In this discussion, you will hear from faculty members that currently use active learning in their classroom such as classroom assessment techniques (CATs) [4], Team-Based Learning (TBL) [5], and Just in Time Teaching (JITT). We will provide short in-session demonstrations of these activities, ending with time to consult with each other to select activities that will be good for every attendee's specific classroom.

References

[1]
Cordes, D.; Parrish, A., Active learning in computer science: impacting student behavior, Frontiers in Education, 2002. FIE 2002. 32nd Annual, vol.1, no., pp.T2A-1,T2A-5 vol.1, 2002
[2]
Hazzan_O. et_al., Guide to Teaching Computer Science: An Activity-Based Approach, Springer-Verlag London Limited 2011.
[3]
McConnell, J., Active Learning and its use in Computer Science, in Proceedings of the SIGCSE/SIGCUE Conference on Integrating Technology into Computer Science Education (Barcelona, Spain, June 2--5, 1996) also published as SIGCSE Bulletin, vol. 28, Special Issue, pp. 52--54).
[4]
Angelo, Thomas A., and K. Patricia Cross. Classroom Assessment Techniques: A Handbook for College Teachers. San Francisco: Jossey-Bass, 1993. Print.
[5]
Team-Based Learning Collaborative. "Team-Based Learning Collaborative - Home." Team-Based Learning Collaborative - Home. Team-Based Learning Collaborative, n.d. Web.

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  1. CAT's: not just a furry friend. using active learning in your classrooms (abstract only)

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    cover image ACM Conferences
    SIGCSE '14: Proceedings of the 45th ACM technical symposium on Computer science education
    March 2014
    800 pages
    ISBN:9781450326056
    DOI:10.1145/2538862
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 05 March 2014

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    1. active learning
    2. cs education
    3. pedagogy

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    SIGCSE '14 Paper Acceptance Rate 108 of 274 submissions, 39%;
    Overall Acceptance Rate 1,787 of 5,146 submissions, 35%

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