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The misbehavior of animated object

Published: 16 February 2014 Publication History

Abstract

How to create & animate an object of simple, abstract form which movement would confer a behavior? How to give the impression that such an object have a personality allowing to be proactive, with self-motivated behavior, not directly responding to our expectations, or even challenging them through the demonstration of mis-behavior? To address these questions, we propose a studio allowing to design and rapid-prototype such object from an easily accessible toolbox (hardware and software) for the studio's audience to experiment with. This toolbox will have been developed beforehand through the collaboration of MIT Tangible Media Group and the Ensadlab composed of researchers in art, design, technology (HCI and tangible media) for this specific studio experiment.

References

[1]
Bianchini Samuel, Quinz Emanuele and Guillaume Valérie with the collaboration of Philippe-Alain Michaud (organisation), The Behaviors of Things, stratégies et esthétiques du comportement entre art, science et design, Symposium, Centre Georges Pompidou, 8 juin 2013. http://www.centrepompidou.fr/cpv/ressource.action?param.id=FR_R-6564e0cfffd22cb6ef51e3f6fb908291&param.idSource=FR_E-6564e0cfffd22cb6ef51e3f6fb908291
[2]
Bianchini Samuel & Labrune Jean-Baptiste, "Playgame - Jouer sans fins ?" (Playgame -- Endless play ?) in eds. Monique Maza and Alexandra Saemmer, E-Formes 2 -- Au risque du jeu (E-Formes 2 - At the risk of playing), (Saint Etienne: Université de Saint-Étienne, February 2011) pp. 167--175.
[3]
Hiroshi Ishii, Dávid Lakatos, Leonardo Bonanni, and Jean-Baptiste Labrune. 2012. Radical atoms: beyond tangible bits, toward transformable materials. interactions 19, 1 (January 2012), 38--51. DOI=10.1145/2065327.2065337 http://doi.acm.org/10.1145/2065327.2065337

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  • (2021)Prototyping Machine Learning Through Diffractive Art PracticeDesigning Interactive Systems Conference 202110.1145/3461778.3462163(2013-2025)Online publication date: 28-Jun-2021

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Published In

cover image ACM Conferences
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
February 2014
401 pages
ISBN:9781450326353
DOI:10.1145/2540930
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 February 2014

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Author Tags

  1. DIY robotic
  2. autonomy
  3. behavior
  4. empathy
  5. interaction triggered by the object's action
  6. natural movement
  7. simulation of anima
  8. toolbox
  9. unpredictability

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TEI'14
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TEI '14 Paper Acceptance Rate 46 of 172 submissions, 27%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2021)Prototyping Machine Learning Through Diffractive Art PracticeDesigning Interactive Systems Conference 202110.1145/3461778.3462163(2013-2025)Online publication date: 28-Jun-2021

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