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The shading probe: fast appearance acquisition for mobile AR

Published: 19 November 2013 Publication History

Abstract

The ubiquity of mobile devices with powerful processors and integrated video cameras is re-opening the discussion on practical augmented reality (AR). Despite this technological convergence, several issues prevent reliable and immersive AR on these platforms. We address one such problem, the shading of virtual objects and determination of lighting that remains consistent with the surrounding environment. We design a novel light probe and exploit its structure to permit an efficient reformulation of the rendering equation that is suitable for fast shading on mobile devices. Unlike prior approaches, our shading probe directly captures the shading, and not the incident light, in a scene. As such, we avoid costly and unreliable radiometric calibration as well as side-stepping the need for complex shading algorithms. Moreover, we can tailor the shading probe's structure to better handle common lighting scenarios, such as outdoor settings. We achieve high-performance shading of virtual objects in an AR context, incorporating plausible local global-illumination effects, on mobile platforms.

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  • (2022)Spatially and color consistent environment lighting estimation using deep neural networks for mixed realityComputers and Graphics10.1016/j.cag.2021.08.007102:C(257-268)Online publication date: 1-Feb-2022
  • (2021)Objects as Cameras: Estimating High-Frequency Illumination from Shadows2021 IEEE/CVF International Conference on Computer Vision (ICCV)10.1109/ICCV48922.2021.00259(2573-2582)Online publication date: Oct-2021
  • (2021)Indoor Lighting Estimation using an Event Camera2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR46437.2021.01452(14755-14765)Online publication date: Jun-2021
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    cover image ACM Conferences
    SA '13: SIGGRAPH Asia 2013 Technical Briefs
    November 2013
    135 pages
    ISBN:9781450326292
    DOI:10.1145/2542355
    • Conference Chairs:
    • Baoquan Chen,
    • Andrei Sharf
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 19 November 2013

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    Author Tags

    1. augmented reality
    2. lighting capture
    3. radiance transfer

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    SA '13: SIGGRAPH Asia 2013
    November 19 - 22, 2013
    Hong Kong, Hong Kong

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    Overall Acceptance Rate 178 of 869 submissions, 20%

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    Cited By

    View all
    • (2022)Spatially and color consistent environment lighting estimation using deep neural networks for mixed realityComputers and Graphics10.1016/j.cag.2021.08.007102:C(257-268)Online publication date: 1-Feb-2022
    • (2021)Objects as Cameras: Estimating High-Frequency Illumination from Shadows2021 IEEE/CVF International Conference on Computer Vision (ICCV)10.1109/ICCV48922.2021.00259(2573-2582)Online publication date: Oct-2021
    • (2021)Indoor Lighting Estimation using an Event Camera2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR46437.2021.01452(14755-14765)Online publication date: Jun-2021
    • (2020)Deep Lighting Environment Map Estimation from Spherical Panoramas2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)10.1109/CVPRW50498.2020.00328(2719-2728)Online publication date: Jun-2020
    • (2020)SIR-Net: Self-Supervised Transfer for Inverse Rendering via Deep Feature Fusion and Transformation From a Single ImageIEEE Access10.1109/ACCESS.2020.30352138(201861-201873)Online publication date: 2020
    • (2019)Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel LensesComputers10.3390/computers80200298:2(29)Online publication date: 2-Apr-2019
    • (2019)Simulating Shadow Interactions for Outdoor Augmented Reality With RGBD DataIEEE Access10.1109/ACCESS.2019.29209507(75292-75304)Online publication date: 2019
    • (2018)Image based proximate shadow retargetingProceedings of the Conference on Computer Graphics & Visual Computing10.2312/cgvc.20181206(43-50)Online publication date: 13-Sep-2018
    • (2018)Dynamic HDR environment capture for mixed realityProceedings of the 24th ACM Symposium on Virtual Reality Software and Technology10.1145/3281505.3281531(1-11)Online publication date: 28-Nov-2018
    • (2018)A Context-Aware Method for Authentically Simulating Outdoors Shadows for Mobile Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.267677724:3(1223-1231)Online publication date: 1-Mar-2018
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