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QR-code based online robot augmented reality system for education

Published: 24 March 2014 Publication History

Abstract

In this paper, we propose an efficient, augmented reality system for education utilizing scenarios acquired from the metadata of quick response (QR) code. Our system enables interaction using an assembled robot in a virtual environment. First, we build a virtual environment around the robot according to the metadata. In addition, we create and manage a wide variety of content using metadata. We estimate the camera pose by using both marker-based and markerless methods. Lastly, we use a Bluetooth module and metadata of QR codes to interact with objects in the virtual environment.

References

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Cited By

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  • (2022)Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic InterfacesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517719(1-33)Online publication date: 29-Apr-2022
  • (2020)Mixed-Reality Robotic Games: Design Guidelines for Effective Entertainment with Consumer RobotsIEEE Consumer Electronics Magazine10.1109/MCE.2020.2988578(1-1)Online publication date: 2020
  • (2015)Position Estimation of Multiple Light Sources for Augmented RealityComputer Science and its Applications10.1007/978-3-662-45402-2_126(891-897)Online publication date: 2015

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cover image ACM Conferences
SAC '14: Proceedings of the 29th Annual ACM Symposium on Applied Computing
March 2014
1890 pages
ISBN:9781450324694
DOI:10.1145/2554850
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 24 March 2014

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Author Tags

  1. QR code
  2. augmented reality
  3. bluetooth
  4. feature tracking
  5. marker tracking
  6. metadata

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  • Research-article

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SAC 2014: Symposium on Applied Computing
March 24 - 28, 2014
Gyeongju, Republic of Korea

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SAC '14 Paper Acceptance Rate 218 of 939 submissions, 23%;
Overall Acceptance Rate 1,650 of 6,669 submissions, 25%

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The 40th ACM/SIGAPP Symposium on Applied Computing
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Cited By

View all
  • (2022)Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic InterfacesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517719(1-33)Online publication date: 29-Apr-2022
  • (2020)Mixed-Reality Robotic Games: Design Guidelines for Effective Entertainment with Consumer RobotsIEEE Consumer Electronics Magazine10.1109/MCE.2020.2988578(1-1)Online publication date: 2020
  • (2015)Position Estimation of Multiple Light Sources for Augmented RealityComputer Science and its Applications10.1007/978-3-662-45402-2_126(891-897)Online publication date: 2015

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