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Rafigh: a living media interface for speech intervention

Published: 26 April 2014 Publication History

Abstract

Digital games can engage children in therapeutic and learning activities. Incorporating living media in these designs can create feelings of empathy and caring in users. We present, Rafigh, a living media interface designed to motivate children with speech disorders to use their speech to care for a living mushroom colony. The mushrooms' growth is used to communicate how much speech is used during interaction.

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    cover image ACM Conferences
    CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2014
    4206 pages
    ISBN:9781450324731
    DOI:10.1145/2556288
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    Published: 26 April 2014

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    1. embedded computing
    2. living media interfaces
    3. speech intervention

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    April 26 - May 1, 2014
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    CHI '14 Paper Acceptance Rate 465 of 2,043 submissions, 23%;
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    • (2024)Tracing as a Strategy for Orienting to Nonhuman PerspectivesProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661621(1087-1100)Online publication date: 1-Jul-2024
    • (2024)Designing Plant-Driven Actuators for Robots to Grow, Age, and DecayProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661519(2481-2496)Online publication date: 1-Jul-2024
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