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HCI and sports

Published: 26 April 2014 Publication History

Abstract

Sport is an area in which the number of available computing devices is growing rapidly. However, HCI has so far devoted rather little attention to the sports domain. This workshop aims to form a community around sports by gathering existing activity in the HCI domain, thus starting a discussion on what HCI can contribute to the sports domain, as well as what HCI can gain from studying sports.

References

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Cited By

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  • (2024)Grand Challenges in SportsHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642050(1-20)Online publication date: 11-May-2024
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    cover image ACM Conferences
    CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
    April 2014
    2620 pages
    ISBN:9781450324748
    DOI:10.1145/2559206
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 26 April 2014

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    Author Tags

    1. bodily awareness
    2. hci
    3. motivation
    4. pain
    5. sports
    6. ux

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    April 26 - May 1, 2014
    Ontario, Toronto, Canada

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    CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2024)Grand Challenges in SportsHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642050(1-20)Online publication date: 11-May-2024
    • (2023)Toward Understanding the Design of Intertwined Human–Computer IntegrationsACM Transactions on Computer-Human Interaction10.1145/359076630:5(1-45)Online publication date: 23-Sep-2023
    • (2023)Boards Hit Back: Reflecting on Martial Arts Practices Through Soma DesignProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580722(1-18)Online publication date: 19-Apr-2023
    • (2023)Technology futuresInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2022.102961170:COnline publication date: 1-Feb-2023
    • (2022)A Deep Graph Network with Multiple Similarity for User Clustering in Human–Computer InteractionACM Transactions on Multimedia Computing, Communications, and Applications10.1145/354995420:2(1-20)Online publication date: 24-Aug-2022
    • (2022)Tailor My ZwiftProceedings of the ACM on Human-Computer Interaction10.1145/35467516:MHCI(1-23)Online publication date: 20-Sep-2022
    • (2022)Going into Depth: Learning from a Survey of Interactive Designs for Aquatic RecreationProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533543(1119-1132)Online publication date: 13-Jun-2022
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    • (2021)Limited Control Over the Body as Intriguing Play Design ResourceProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445744(1-16)Online publication date: 6-May-2021
    • (2021)Designing Menstrual Technologies with AdolescentsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445471(1-14)Online publication date: 6-May-2021
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