skip to main content
10.1145/2559206.2574768acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
short-paper

Haptic turk: a motion platform based on people

Published: 26 April 2014 Publication History

Abstract

Motion platforms are used to increase the realism of virtual interaction. Unfortunately, their size and weight is proportional to what they actuate. We present haptic turk, a different approach to motion platforms that is light and mobile. The key idea is to replace motors and mechanical components with humans. All haptic turk setups consist of a player who is supported by one or more "human-actuators". The player enjoys an interactive experience, such as a flight simulation. The motion in the player's experience is generated by the actuators who manually lift, tilt, and push the player's limbs or torso. To get the timing and force right, timed motion instructions in a format familiar from rhythm games are displayed on actuators' mobile devices, which they attach to the player's body. We also present an immersive set-up based on a head-mounted display.

References

[1]
Baudisch, P., Pohl, H., Reinicke, S., Wittmers, E., Luehne, P., Knaust, M., Koehler, S., Schmidt, P., and Holz, C. Imaginary Reality Gaming: Ball Games Without a Ball. Proc. UIST '13.
[2]
Gaggioli, A. and Breining, R. Perception and cognition in immersive Virtual Reality. Emerging Communication: Studies on New Technologies and Practices in, 71--86.
[3]
Israr, A. and Poupyrev, I. Tactile Brush: Drawing on Skin with a Tactile Grid Display. Proc. CHI '11, 2019--2028.
[4]
Jay, C., Glencross, M., and Hubbold, R. Modeling the effects of delayed haptic and visual feedback in a collaborative virtual environment. TOCHI 14, 2 (2007).
[5]
Kosinski, R. J. A literature review on reaction time. http://biae.clemson.edu/bpc/bp/lab/110/reaction.htm, 2012.

Index Terms

  1. Haptic turk: a motion platform based on people

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
    April 2014
    2620 pages
    ISBN:9781450324748
    DOI:10.1145/2559206
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 April 2014

    Check for updates

    Author Tags

    1. force-feedback
    2. haptics
    3. immersion
    4. motion platform

    Qualifiers

    • Short-paper

    Conference

    CHI '14
    Sponsor:
    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

    Acceptance Rates

    CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 154
      Total Downloads
    • Downloads (Last 12 months)7
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 17 Jan 2025

    Other Metrics

    Citations

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media