ABSTRACT
In this paper, we present a Virtual Reality cycling based exergame system inspired by the arcade game Paperboy. We implemented our system using an Oculus Rift VR headset, a Trek FX bicycle attached to a Kickr power trainer, and a Microsoft Kinect camera, to allow for gesture input. Users bike down a virtual suburban street attempting to throw newspapers into neighbourhood mailboxes. The user's pedaling speed is tracked by the power trainer and controls the speed of the virtual bike. The user's upper body is tracked using the Kinect Camera and detects when a user throws a newspaper. Our demonstration shows how head mounted virtual reality and exergaming can be combined to increase immersion and provide novel gaming input methods that are natural to the user, while reducing motion sickness associated with Virtual Reality.
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- Jeffrey Yim and T. C. Nicholas Graham. 2007. Using games to increase exercise motivation. In Proceedings of the 2007 conference on Future Play (Future Play '07). ACM, New York, NY, USA, 166--173. Google ScholarDigital Library
Index Terms
- PaperDude: a virtual reality cycling exergame
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