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Augmented climbing: testing prototypes in wizard of oz experiment

Published: 26 April 2014 Publication History

Abstract

The video showcase describes our efforts in developing a novel augmented climbing wall illustrated. Our system combines projected graphics on an artificial climbing wall and body tracking using computer vision technology. The system is intended for accelerating motor skill learning or to make monotonous parts of the training fun by adding relevant goals and encouraging social collaboration. Video shows six initial prototypes and lessons learned from testing them with intermediate and experienced climbers in a Wizard of Oz experiment.

Reference

[1]
Kajastila, R. and Hämäläinen, P. Augmented Climbing: Interacting With Projected Graphics on a Climbing Wall. In Proc. CHI EA '14, ACM (2014). http://dx.doi.org/10.1145/2559206.2581139

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  • (2020)The Importance of Virtual Hands and Feet for Virtual Reality ClimbingExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3383067(1-8)Online publication date: 25-Apr-2020

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cover image ACM Conferences
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
April 2014
2620 pages
ISBN:9781450324748
DOI:10.1145/2559206
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 April 2014

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Author Tags

  1. augmented feedback
  2. computer vision
  3. exergames
  4. exertion interfaces
  5. rock climbing

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Conference

CHI '14
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CHI '14: CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2014
Ontario, Toronto, Canada

Acceptance Rates

CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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Cited By

View all
  • (2020)The Importance of Virtual Hands and Feet for Virtual Reality ClimbingExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3383067(1-8)Online publication date: 25-Apr-2020

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