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Paddle: highly deformable mobile devices with physical controls

Published: 26 April 2014 Publication History

Abstract

Paddle is a highly deformable mobile device that leverages engineering principles from the design of the Rubik's Magic, a folding plate puzzle. The various transformations supported by Paddle bridges the gap between differently sized mobile devices available nowadays, such as phones, armbands, tablets and game controllers. Besides this, Paddle can be transformed to different physical controls in only a few steps, such as peeking options, a ring to scroll through lists and a book-like form factor to leaf through pages. These special-purpose physical controls have the advantage of providing clear physical affordances and exploiting people's innate abilities for manipulating objects in the real world. We investigated the benefits of these interaction techniques in detail in [1]. In contrast to traditional touch screens, physical controls are usually less flexible and therefore less suitable for mobile settings. Paddle, shows how mobile devices can be designed to bring physical controls to mobile devices and thus combine the flexibility of touch screens with the physical qualities that real world controls provide. Our current prototype is tracked with an optical tracking system and uses a projector to provide visual output. In the future, we envision devices similar to Paddle that are entirely self-contained, using tiny integrated displays.

Reference

[1]
Ramakers, R., Johannes, S. and Luyten, K. Paddle: Highly Deformable Mobile Devices with Physical Controls. In Proc. CHI'14.

Cited By

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  • (2021)Adaptic: A Shape Changing Prop with Haptic RetargetingProceedings of the 2021 ACM Symposium on Spatial User Interaction10.1145/3485279.3485293(1-13)Online publication date: 9-Nov-2021
  • (2016)DoppioProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858256(4675-4686)Online publication date: 7-May-2016
  • (2016)Investigating Text Legibility on Non-Rectangular DisplaysProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858057(498-508)Online publication date: 7-May-2016

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  1. Paddle: highly deformable mobile devices with physical controls

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    Published In

    cover image ACM Conferences
    CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
    April 2014
    2620 pages
    ISBN:9781450324748
    DOI:10.1145/2559206
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 April 2014

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    Author Tags

    1. deformable interfaces
    2. mobile devices
    3. tangible interfaces

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    CHI '14
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    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

    Acceptance Rates

    CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
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    Cited By

    View all
    • (2021)Adaptic: A Shape Changing Prop with Haptic RetargetingProceedings of the 2021 ACM Symposium on Spatial User Interaction10.1145/3485279.3485293(1-13)Online publication date: 9-Nov-2021
    • (2016)DoppioProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858256(4675-4686)Online publication date: 7-May-2016
    • (2016)Investigating Text Legibility on Non-Rectangular DisplaysProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858057(498-508)Online publication date: 7-May-2016

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