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GamIM: affecting chatting behavior by visualizing atmosphere of conversation

Published:26 April 2014Publication History

ABSTRACT

The frequent practice of instant messaging via mobile devices encourages rich social interaction in terms of text communication. Conventional visual attachments such as emoticons used to augment emotional cues from texts but such attachments fail to visualize the atmosphere of a conversation between two interlocutors. In this paper, we present GamIM, a gameful instant messenger prototype, allows to visualize emotional interaction animated by messages. We hypothesize that such gameful approach may potentially affect user's chatting behavior and encourage a more positive atmosphere of conversation.

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    • Published in

      cover image ACM Conferences
      CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
      April 2014
      2620 pages
      ISBN:9781450324748
      DOI:10.1145/2559206

      Copyright © 2014 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 26 April 2014

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      CHI EA '14 Paper Acceptance Rate1,000of3,200submissions,31%Overall Acceptance Rate6,164of23,696submissions,26%

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