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Civic engagement meets pervasive gaming: towards long-term mobile participation

Published: 26 April 2014 Publication History

Abstract

An increasing number of smartphone applications to engage and involve citizens in themes of urban government is available and enables mobile participation on-the-go. However, the current functionality of so-called "m-participation apps" is often restricted to one-way reporting of issues by citizens, and thus more strategic long-term participation is not supported. To enhance traditional m-participation approaches and encourage continuous engagement, we investigate their fusion with location-based games in a user-centered research process. In this paper, we present the results of a web survey among 33 gamers which uncover the main motivators for playing location-based games. Based upon these findings, we derive a new long-term m-participation concept named Community Circles and introduce a first functional prototype to be used in future focus group studies.

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References

[1]
Bohøj, M., Borchorst, N. G., Bødker, S., Korn, M., and Zander, P.-O. Public deliberation in municipal planning: supporting action and reflection with mobile technology. In Proc. C&T'11, ACM (2011), 88--97.
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Deterding, S., Sicart, M., Nacke, L., O'Hara, K., and Dixon, D. Gamification. using game-design elements in non-gaming contexts. In Ext. Abs. CHI'11, ACM (2011), 2425--2428.
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Ertiö, T. M-participation: the emergence of participatory planning applications. Turku Urban Research Programme's Research Briefings 6b (2013).
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Konomi, S., Sasao, T., Arikawa, M., and Fujita, H. A mobile phone-based exploratory citizen sensing environment. In Adj. Proc. UbiComp'13, ACM (2013), 745--748.
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Korn, M. Situating Engagement: Ubiquitous Infrastructures for In-Situ Civic Engagement. PhD thesis, Aarhus University, 2013.
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Korn, M., and Bødker, S. Looking ahead: How field trials can work in iterative and exploratory design of ubicomp systems. In Proc. UbiComp'12, ACM (2012), 21--30.
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Cited By

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  • (2025)An overview of civic engagement tools for rural communitiesOpen Research Europe10.12688/openreseurope.18077.24(195)Online publication date: 31-Jan-2025
  • (2024)An overview of civic engagement tools for rural communitiesOpen Research Europe10.12688/openreseurope.18077.14(195)Online publication date: 6-Sep-2024
  • (2024)Gamification of Citizen Participation: A Systematic MappingIEEE Transactions on Games10.1109/TG.2022.321675016:1(1-15)Online publication date: Mar-2024
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    cover image ACM Conferences
    CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
    April 2014
    2620 pages
    ISBN:9781450324748
    DOI:10.1145/2559206
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 26 April 2014

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    Author Tags

    1. e-participation
    2. location-based games
    3. m-participation
    4. participatory sensing
    5. pervasive games

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    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

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    CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2025)An overview of civic engagement tools for rural communitiesOpen Research Europe10.12688/openreseurope.18077.24(195)Online publication date: 31-Jan-2025
    • (2024)An overview of civic engagement tools for rural communitiesOpen Research Europe10.12688/openreseurope.18077.14(195)Online publication date: 6-Sep-2024
    • (2024)Gamification of Citizen Participation: A Systematic MappingIEEE Transactions on Games10.1109/TG.2022.321675016:1(1-15)Online publication date: Mar-2024
    • (2024)Virtual Reality for Home-Based Citizen Participation in Urban Planning – An Exploratory User StudyHCI in Business, Government and Organizations10.1007/978-3-031-61318-0_4(38-49)Online publication date: 29-Jun-2024
    • (2022)Connecting citizens with urban environments through an augmented reality pervasive gameMultimedia Tools and Applications10.1007/s11042-022-14055-982:9(12939-12955)Online publication date: 29-Oct-2022
    • (2021)Citizen-Centered Design in Urban Planning: How Augmented Reality can be used in Citizen Participation ProcessesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462130(250-265)Online publication date: 28-Jun-2021
    • (2019)The Enthusiast, the Interested, the Sceptic, and the CynicJournal on Computing and Cultural Heritage 10.1145/329771612:1(1-26)Online publication date: 20-Feb-2019
    • (2019)Social Middleware for Civic Engagement2019 IEEE 39th International Conference on Distributed Computing Systems (ICDCS)10.1109/ICDCS.2019.00176(1777-1786)Online publication date: Jul-2019
    • (2017)Fighting exclusionMultimedia Tools and Applications10.1007/s11042-016-3780-976:4(4951-4979)Online publication date: 1-Feb-2017
    • (2017)DoGood: examining gamification, civic engagement, and collective intelligenceAI & SOCIETY10.1007/s00146-017-0711-x33:1(27-37)Online publication date: 28-Mar-2017
    • Show More Cited By

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