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Design for one: a game controller for a quadriplegic gamer

Published: 26 April 2014 Publication History

Abstract

This paper explores utilizing digital fabrication and electronic prototyping techniques to build a game controller and a mouse for a quadriplegic patient over a six-month period. We present two products (keyboard and mouse) and DIY electronic prototyping techniques, which were developed in a collaborative effort between the designers and a quadriplegic teenager. We suggest that DIY and personal digital fabrication techniques can be adopted by occupational therapists and assistive technologists in particular cases, or where the traditional techniques fail to support or meet patients' requirements.

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ZIP File (wip0588-file3.zip)
Zip file containing a PDF of the Accompanying Poster

References

[1]
Conway, M. Occupational Therapy and Inclusive Design: Principles for Practice. Blackwell Publishing, Chichester, West Sussex, United Kingdom, 2008.
[2]
How to Get What You Want. http://www.kobakant.at/DIY/.
[3]
Hurst, A., Kane, Sh. Making "Making" Accessible. In Proc. IDC 2013, ACM Press (2013), 635--638.
[4]
Hurst, A., Tobias, J. Empowering Individuals with Do-It-Yourself Assistive Technology. In Proc. SSETS 2011, ACM Press (2011), 11--18.
[5]
Liao, Q.V., Wagner, C., Pirolli, P. Fu, W. T. Understanding Experts? and Novices? Expertise Judgment of Twitter Users. In Proc. CHI 2012, ACM Press (2012), 2461--2464.
[6]
Lyons, L. Everyday Wearable Computer Use: A Case Study of an Expert User, In Proc. CHI 2003, ACM Press (2003), 61--75.
[7]
Mellis, D.A, Buechley, L. Case Studies in the Personal Fabrication of Electronic Products. In Proc. DIS 2012, ACM Press (2012), 268--277.
[8]
Mota, C. The Rise of Personal Fabrication. In Proc. C&C 2011, ACM Press (2011), 279--287.
[9]
Phillips, B. and Zhao, H. Predictors of assistive technology abandonment. In Assistive Technology. Taylor & Francis 5, 1(1993), 36--45.
[10]
Scherer, M. J. Outcomes of assistive technology use on quality of life. In Disability & Rehabilitation. Informa Healthcare 18. 9(1996), 439--448.
[11]
Smirnova, E. Balog, K. A User-Oriented Model for Expert Finding, In Proc. ECIR 2011, ACM Press (2011), 580--592.
[12]
Using technology to enable occupation. http://www.caot.ca/default.asp?pageID=3753.

Cited By

View all
  • (2024)MouseClicker: Exploring Tactile Feedback and Physical Agency for People with Hand Motor ImpairmentsACM Transactions on Accessible Computing10.1145/364868517:1(1-31)Online publication date: 28-Mar-2024
  • (2023)Accessibility Technologies in Esports and Their Impact on Quality of Life in People with Physical DisabilitiesInternational Journal of Disabilities Sports and Health Sciences10.33438/ijdshs.1355037(464-474)Online publication date: 17-Oct-2023
  • (2023)Empowering Creativity Through Children’s Assistive Design Workshops with OrthorigamiUniversal Access in Human-Computer Interaction10.1007/978-3-031-35681-0_9(137-153)Online publication date: 9-Jul-2023
  • Show More Cited By

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Published In

cover image ACM Conferences
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
April 2014
2620 pages
ISBN:9781450324748
DOI:10.1145/2559206
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 April 2014

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Author Tags

  1. 3d printing
  2. assistive technology (at)
  3. do-it-yourself (diy)
  4. electronic prototyping
  5. game controller
  6. occupational therapy (ot)

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  • Poster

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CHI '14
Sponsor:
CHI '14: CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2014
Ontario, Toronto, Canada

Acceptance Rates

CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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Cited By

View all
  • (2024)MouseClicker: Exploring Tactile Feedback and Physical Agency for People with Hand Motor ImpairmentsACM Transactions on Accessible Computing10.1145/364868517:1(1-31)Online publication date: 28-Mar-2024
  • (2023)Accessibility Technologies in Esports and Their Impact on Quality of Life in People with Physical DisabilitiesInternational Journal of Disabilities Sports and Health Sciences10.33438/ijdshs.1355037(464-474)Online publication date: 17-Oct-2023
  • (2023)Empowering Creativity Through Children’s Assistive Design Workshops with OrthorigamiUniversal Access in Human-Computer Interaction10.1007/978-3-031-35681-0_9(137-153)Online publication date: 9-Jul-2023
  • (2022)Maker Technology and the Promise of Empowerment in a Flemish School for Disabled ChildrenProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501853(1-18)Online publication date: 29-Apr-2022
  • (2022)One Size Doesn't Fit All: On the Adaptable Universal Design of Assistive TechnologiesProceedings of the Design Society10.1017/pds.2022.1232(1209-1220)Online publication date: 26-May-2022
  • (2021)The Impact of Spinal Cord Injury on Participation in Human-Centered ResearchProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462122(1902-1914)Online publication date: 28-Jun-2021
  • (2021)Collective making: Co-designing 3D printed assistive technologies with occupational therapists, designers, and end-usersAssistive Technology10.1080/10400435.2021.198307035:2(153-162)Online publication date: 18-Oct-2021
  • (2016)Uncovering Challenges and Opportunities for 3D Printing Assistive Technology with Physical TherapistsProceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/2982142.2982162(131-139)Online publication date: 23-Oct-2016

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