skip to main content
10.1145/2559206.2581371acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
poster

Using 3D hand gestures and touch input for wearable AR interaction

Authors Info & Claims
Published:26 April 2014Publication History

ABSTRACT

While wearable devices have been developed that incorporate computing, sensing and display technology into a head-worn package, they often have limited input methods that might not be appropriate for natural 3D interaction which is necessary for Augmented Reality (AR) applications. In this paper we report on a prototype interface that supports natural 3D free-hand gestures on wearable computers. In addition to using hand gestures for AR interaction, we also look into allowing users to combine low resolution hand gestures in 3D with high resolution touch input. We show how this could be used in a wearable AR interface and present early pilot study results.

Skip Supplemental Material Section

Supplemental Material

References

  1. Harrison, C., Benko, H., and Wilson, A. D. Omnitouch: Wearable multitouch interaction everywhere. In Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, UIST '11, ACM (New York, NY, USA, 2011), 441--450. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Hinckley, K., Pausch, R., Profitt, D., and Kassell, N. F. Two-handed virtual manipulation. ACM Trans. Comput.-Hum. Interact. 5, 3 (September 1998), 260--302. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Kim, D., Hilliges, O., Izadi, S., Butler, A. D., Chen, J., Oikonomidis, I., and Olivier, P. Digits: Freehand 3d interactions anywhere using a wrist-worn gloveless sensor. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, UIST '12, ACM (New York, NY, USA, 2012), 167--176. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Kölsch, M. Vision Based Hand Gesture Interfaces for Wearable Computing and Virtual Environments. PhD thesis, University of California, Santa Barbara, 2004. AAI3143800.Google ScholarGoogle Scholar
  5. Kölsch, M., Bane, R., Höllerer, T., and Turk, M. Multimodal interaction with a wearable augmented reality system. Computer Graphics and Applications, IEEE 26, 3 (May 2006), 62--71. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Kurata, T., Okuma, T., Kourogi, M., Kato, T., and Sakaue, K. Vizwear: Toward human-centered interaction through wearable vision and visualization. Advances in Multimedia Information Processing PCM 2001 2195 (2001), 40--47. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Loclair, C., Gustafson, S., and Baudisch, P. Pinchwatch: A wearable device for one-handed microinteractions. In ACM MobileHCI'10 Workshop on Ensembles of on-body Devices, MobileHCI '10 (2010).Google ScholarGoogle Scholar
  8. Moeslund, T. B., and Norgaard, L. A Brief Overview of Hand Gestures Used in Wearable Human Computer Interfaces. 2003.Google ScholarGoogle Scholar
  9. Piekarski, W., and Thomas, B. H. The tinmith system: Demonstrating new techniques for mobile augmented reality modelling. In Proceedings of the Third Australasian Conference on User Interfaces Volume 7, AUIC '02, Australian Computer Society, Inc. (Darlinghurst, Australia, Australia, 2002), 61--70. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Rekimoto, J. Gesturewrist and gesturepad: Unobtrusive wearable interaction devices. In Proceedings of the 5th IEEE International Symposium on Wearable Computers, ISWC '01, IEEE Computer Society (Washington, DC, USA, 2001), 21--27. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Schöning, J., Steinicke, F., Krüger, A., Hinrichs, K., and Valkov, D. Bimanual interaction with interscopic multi-touch surfaces. In Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II, INTERACT '09, Springer-Verlag (Berlin, Heidelberg, 2009), 40--53. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Starner, T., Weaver, J., and Pentland, A. A wearable computer based american sign language recognizer. In Proceedings of the 1st IEEE International Symposium on Wearable Computers, ISWC '97, IEEE Computer Society (Washington, DC, USA, 1997), 130--137. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Using 3D hand gestures and touch input for wearable AR interaction

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
        April 2014
        2620 pages
        ISBN:9781450324748
        DOI:10.1145/2559206

        Copyright © 2014 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 26 April 2014

        Check for updates

        Qualifiers

        • poster

        Acceptance Rates

        CHI EA '14 Paper Acceptance Rate1,000of3,200submissions,31%Overall Acceptance Rate6,164of23,696submissions,26%

        Upcoming Conference

        CHI '24
        CHI Conference on Human Factors in Computing Systems
        May 11 - 16, 2024
        Honolulu , HI , USA

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader