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Identifying spreaders of malicious behaviors in online games

Published: 07 April 2014 Publication History

Abstract

Massively multiplayer online role-playing games (MMORPGs) simulate the real world and require highly complex user interaction. Many human behaviors can be observed in MMORPGs, such as social interactions, economic behaviors, and malicious behaviors. In this study, we primarily focus on malicious behavior, especially cheating using game bots. Bots can be diffused on the social network in an epidemic style. When bots diffuse on the social network, a user's influence on the diffusion process varies owing to different characteristics and network positions. We aim to identify the influentials in the game world and investigate how they differ from normal users. Identifying the influentials in the diffusion of malicious behaviors will enable the game company to act proactively and preventively towards malicious users such as game bot users.

References

[1]
Woo, J., Kang, A. R. AND Kim, H. K. 2012. Modeling of bot usage diffusion across social networks in MMORPGs. In Proceedings of the Workshop at SIGGRAPH Asia ACM, 13--18.
[2]
Woo, J., Kang, A. R. AND Kim, H. K. 2013. The contagion of malicious behaviors in online games. In Proceedings of the ACM SIGCOMM 2013 conference on SIGCOMM ACM, 543--544.
[3]
Watts, D. J., AND Dodds, P. S. 2007. Influentials, networks, and public opinion formation. Journal of consumer research, 34(4), 441--458.
[4]
Cha, M., Mislove, A. AND Gummadi, K. P. 2009. A measurement-driven analysis of information propagation in the flickr social network. In Proceedings of the 18th international conference on World wide web ACM, 721--730.

Cited By

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  • (2024)Detecting and Preventing Online Game Bots in MMORPGsEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_13(577-584)Online publication date: 5-Jan-2024
  • (2022)The Gift that Keeps on Giving: Generosity is Contagious in Multiplayer Online GamesProceedings of the ACM on Human-Computer Interaction10.1145/35551206:CSCW2(1-22)Online publication date: 11-Nov-2022
  • (2019)Influencers in Multiplayer Online ShootersProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300489(1-12)Online publication date: 2-May-2019
  • Show More Cited By

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Published In

cover image ACM Other conferences
WWW '14 Companion: Proceedings of the 23rd International Conference on World Wide Web
April 2014
1396 pages
ISBN:9781450327459
DOI:10.1145/2567948
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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  • IW3C2: International World Wide Web Conference Committee

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 April 2014

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Author Tags

  1. game bot
  2. online game
  3. online social network
  4. user influence

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WWW '14
Sponsor:
  • IW3C2

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Overall Acceptance Rate 1,899 of 8,196 submissions, 23%

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Cited By

View all
  • (2024)Detecting and Preventing Online Game Bots in MMORPGsEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_13(577-584)Online publication date: 5-Jan-2024
  • (2022)The Gift that Keeps on Giving: Generosity is Contagious in Multiplayer Online GamesProceedings of the ACM on Human-Computer Interaction10.1145/35551206:CSCW2(1-22)Online publication date: 11-Nov-2022
  • (2019)Influencers in Multiplayer Online ShootersProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300489(1-12)Online publication date: 2-May-2019
  • (2019)Forensic Investigation of Cross Platform Massively Multiplayer Online Games: Minecraft as a Case StudyHandbook of Big Data and IoT Security10.1007/978-3-030-10543-3_7(153-177)Online publication date: 23-Mar-2019
  • (2018)The Digits Hidden in the Virtual World: Approximate Estimation Applying Capture and RecaptureInformation Security Applications10.1007/978-3-319-93563-8_26(310-322)Online publication date: 23-Jun-2018
  • (2016)Detecting and Preventing Online Game Bots in MMORPGsEncyclopedia of Computer Graphics and Games10.1007/978-3-319-08234-9_13-1(1-8)Online publication date: 14-Jun-2016

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