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- Rohan RPal DFunilkul S(2020)Mapping Gaming Elements with Gamification Categories: Immersion, Achievement, and Social in a MOOC Setting2020 14th International Conference on Innovations in Information Technology (IIT)10.1109/IIT50501.2020.9299047(63-68)Online publication date: 17-Nov-2020
- YANES NBOUOUD I(2019)Using Gamification and Serious Games for English Language Learning2019 International Conference on Computer and Information Sciences (ICCIS)10.1109/ICCISci.2019.8716451(1-6)Online publication date: Apr-2019
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