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Game programming for improving learning experience

Published:21 June 2014Publication History

ABSTRACT

In Computer Science Education there is a tendency to implement active learning paradigms where students are the focus of the educational process. An instantiation of these learning methods are gaming environments. We present ProGames, a system for learning programming skills through a leveled set of visually-attractive and interactive programming games in Greenfoot, categorized by student's likes offering them solutions to sets of problems that they really enjoy or like most. The system has been evaluated during the academic course 2012-13 in three Computer Science Degrees and our results indicate that using ProGames had a most positive influence in the students learning. Moreover, the subjective opinion of students reflects that they really enjoyed working with the system and increased the engagement with the course.

References

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  1. Game programming for improving learning experience

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    • Published in

      cover image ACM Conferences
      ITiCSE '14: Proceedings of the 2014 conference on Innovation & technology in computer science education
      June 2014
      378 pages
      ISBN:9781450328333
      DOI:10.1145/2591708

      Copyright © 2014 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 21 June 2014

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      ITiCSE '14 Paper Acceptance Rate36of164submissions,22%Overall Acceptance Rate552of1,613submissions,34%

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