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- Ho JNg R(2020)Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game ImmersionBehaviour & Information Technology10.1080/0144929X.2020.186401841:6(1185-1198)Online publication date: 29-Dec-2020
- Seering JSavage SEagle MChurchin JMoeller RBigham JHammer JMival OSmyth MDalsgaard P(2017)Audience Participation GamesProceedings of the 2017 Conference on Designing Interactive Systems10.1145/3064663.3064732(429-440)Online publication date: 10-Jun-2017
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