ABSTRACT
We are experiencing a technology shift: Powerful and easy-to-use mobile devices like smartphones and tablets are becoming more prevalent than traditional PCs and laptops. Mobile devices are going to be the first and, in less developed countries, possibly the only computing devices which virtually all people will own and carry with them at all times. In this tutorial, participants will learn about developing software directly on their mobile devices. The tutorial is based on TouchDevelop, a modern software development environment that embraces this new reality, treating mobile devices as first-class software development machines, instead of relying on legacy development models built around PC. TouchDevelop comes with typed, structured programming language that is built around the idea of only using a touchscreen as the input device to author code. Access to the cloud, flexible user interfaces, and access to sensors such as accelerometer and GPS are available as a first-class citizens in the programming language. TouchDevelop is available as a web app on Windows tablets, iOS, Android, Windows PCs and Macs, and as a native app on Windows Phone.
- S. Burckhardt, M. Fähndrich, P. de Halleux, J. Kato, S. McDirmid, M. Moskal, and N. Tillmann. It’s Alive! Continuous Feedback in UI Programming. In Proceedings of the 34th International ACM Conference on Programming Language Design and Implementation (PLDI), June 2013. Google ScholarDigital Library
- S. Burckhardt, M. Fähndrich, D. Leijen, and B. P. Wood. Cloud Types for Eventual Consistency. In Proceedings of the 26th European Conference on Object-Oriented Programming (ECOOP), June 2012. Google ScholarDigital Library
- C. Kelleher and R. Pausch. Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers. ACM Comput. Surv., 37:83–137, June 2005. Google ScholarDigital Library
- J. V. Nickerson. Visual programming. In PhD thesis. New York University, 1994.Google Scholar
- T. Teitelbaum. The cornell program synthesizer: a syntax-directed programming environment. SIGPLAN Not., 14:75–75, October 1979. Google ScholarDigital Library
- N. Tillmann, M. Moskal, J. de Halleux, and M. Fahndrich. Touchdevelop: programming cloud-connected mobile devices via touchscreen. In Proceedings of the 10th SIGPLAN symposium on New ideas, new paradigms, and reflections on programming and software, ONWARD ’11, pages 49–60, 2011. Google ScholarDigital Library
Index Terms
- TouchDevelop: create rich mobile apps on touch devices (tutorial)
Recommendations
Enhanced student technology support with cross-platform mobile apps
SIGUCCS '11: Proceedings of the 39th annual ACM SIGUCCS conference on User servicesWith smartphones and other web-enabled mobile devices growing quickly in popularity, higher education institutions have the opportunity -- and challenge -- to leverage this young medium to provide dynamic content regarding services, events, and support ...
Developing mobile apps using cross-platform frameworks: a case study
HCI'13: Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part IIn last few years, a huge variety of frameworks for the mobile cross-platform development have been released to deliver quick and overall better solutions. Most of them are based on different approaches and technologies; therefore, relying on only one ...
TouchDevelop: app development on mobile devices
FSE '12: Proceedings of the ACM SIGSOFT 20th International Symposium on the Foundations of Software EngineeringMobile devices are becoming the prevalent computing platform for most people. TouchDevelop is a new mobile development environment that enables anyone with a Windows Phone to create new apps directly on the smartphone, without a PC or a traditional ...
Comments