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PageFetch 2: gamification the sequel

Published: 13 April 2014 Publication History

Abstract

This demo poster presents PageFetch 2, the sequel of PageFetch, Fu-Finder and PageHunt. The game is simple. A player is shown a Webpage. The player must then enter a query that they believe will retrieve the displayed page. The shorter the query and the higher the page appears in the returned rankings, the more points the player receives. Players have three minutes to find as many of the displayed pages as possible. What makes this iteration different is the inclusion of several additional gamification features other than just points and an updated scoring system. We include leaderboards, badges and an avatar component - all of which are designed to help and motivate players. The framework is also publicly available for download, and can be customised to create new search games - or even to evaluate different search engines and document collections. This demo is a preliminary report of the progress we have made to date. At the workshop, we hope to solicit feedback on how we can improve the game and its gameplay.

References

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L. Azzopardi, J. Purvis, and R. Glassey. Pagefetch: A retrieval game for children (and adults). In Proceedings of the 35th International ACM SIGIR Conference on Research and Development in Information Retrieval, SIGIR '12, pages 1010--1010, 2012.
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M. Efron. A game with many purposes: Improving information retrieval through pleasurable competition. In CIS 2011 Workshop; Collaborative Information Seeking. The Annual Meeting of the American Society for Information Science and Technology, 2011.
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G. Kazai, N. Milic-Frayling, and J. Costello,. Towards Methods for the Collective Gathering and Quality Control of Relevance Assessments. In Proceedings of the 32nd International ACM SIGIR Conference on Research and Development in Information Retrieval, SIGIR'09, pages 452--459, Boston, MA, USA, July 2009. ACM.
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K. Halttunen and E. Sormunen. Learning information retrieval through an educational game. is gaming sufficient for learning? Education for Information, 18(4):289--311, 2000.
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C. G. Harris and P. Srinivasan. Applying human computation mechanisms to information retrieval. Proceedings of the American Society for Information Science and Technology, 49(1):1--10, 2012.
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L. von Ahn and L. Dabbish. Designing Games With a Purpose. Communications of the ACM, 51:58--67, August 2008.
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H. Ma, R. Chandrasekar, C. Quirk, and A. Gupta. Improving search engines using human computation games. In Proceeding of the 18th CIKM, pages 275--284, 2009.
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C. O'Neil, J. Purvis, and L. Azzopardi. Fu-finder: a game for studying querying behaviours. In Proceedings of the 20th ACM CIKM, pages 2561--2564, 2011.
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GamifIR '14: Proceedings of the First International Workshop on Gamification for Information Retrieval
April 2014
68 pages
ISBN:9781450328920
DOI:10.1145/2594776
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Sponsors

  • University of Essex
  • Technische Universitat Berlin: Technische Universitat Berlin
  • Microsoft Research: Microsoft Research

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 April 2014

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Author Tags

  1. PageHunt
  2. evaluation
  3. fu-finder
  4. pagefetch
  5. search games

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  • Research-article

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GamifIR '14
Sponsor:
  • Technische Universitat Berlin
  • Microsoft Research

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GamifIR '14 Paper Acceptance Rate 14 of 18 submissions, 78%;
Overall Acceptance Rate 14 of 18 submissions, 78%

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