ABSTRACT
Gamification is a new and burgeoning field, with which Information Retrieval appears to have a particular affinity. In this talk, I consider what it is that Gamification offers Information Retrieval and at what potential cost. I do this by examining the Call for Papers for the workshop, attempting to tease out what Gamification is laying on the table that other approaches - especially games themselves - do not. Gamification is being consciously distanced from Serious Games, with only the "best bits" being used, but there appears to be no consensus as to why and (because it's so young a field and Information Retrieval is getting into it early) only a superficial understanding of what Gamification is. I believe that it's entirely possible that the uses of Gamification in Information Retrieval extend well beyond those envisaged.
I conclude by arguing that although Game Design is an art form, Gamification is an application of Psychology. As successful Information Retrieval relies on an understanding of human motivation, it is therefore no surprise that the two are well suited to one another.
Index Terms
- Information reconstruction: unpicking the GamifIR call for papers
Recommendations
Third International Workshop on Gamification for Information Retrieval (GamifIR'16)
SIGIR '16: Proceedings of the 39th International ACM SIGIR conference on Research and Development in Information RetrievalStronger engagement and greater participation is often crucial to reach a goal or to solve an issue. Issues like the emerging employee engagement crisis, insufficient knowledge sharing, and chronic procrastination. In many cases we need and search for ...
Got skillz?: player matching, mastery, and engagement in skill-based games
Gamification '13: Proceedings of the First International Conference on Gameful Design, Research, and ApplicationsIn this paper we explore mastery, a powerful intrinsic motivator, and its relationship to player engagement in a mobile skill-based game platform (Skillz.com). More specifically, we present a unique Elo-based rating system for quickly matching players ...
Clashroom: A Game to Enhance the Classroom Experience (Abstract Only)
SIGCSE '16: Proceedings of the 47th ACM Technical Symposium on Computing Science EducationClashroom is a web-based fantasy game that was created to enhance the motivation and learning of a traditional classroom. It was created to address several drawbacks of other educational games by being broadly applicable to any course, requiring no ...
Comments