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Mixing Tile Resolutions in Tiled Video: A Perceptual Quality Assessment

Published: 19 March 2014 Publication History

Abstract

The mismatch between increasingly large video resolution and constrained screen size of mobile devices has led to the proposal of zoomable video systems based on tiled video. In the current system, a tiled video frame is constructed from multiple tiles in a single resolution stream. In this paper, we explore the perceptual effect of mixed-resolution tiles in tiled video, in which tiles within a video frame could come from streams with different resolutions, with the aim to tradeoff bandwidth and perceptual video quality. To understand how users perceive the video quality of mixed-resolution tiled video, we conducted a psychophysical study with 50 participants on tiled videos where the tile resolutions are randomly chosen from two resolution levels with equal probability. The experiment results show that in many cases, we can mix tiles from HD (1920×1080p) stream and tiles from 1600×900p stream without being noticed by the viewers. Even when participants notice quality degradation in videos combined with tiles from HD stream and tiles from 960×540p stream, the majority of participants still accept the degradation when viewing videos with low and medium motion; and greater than 40% of participants accept the quality degradation when viewing video with dense motion.

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  • (2023)Advanced Predictive Tile Selection Using Dynamic Tiling for Prioritized 360° Video VR StreamingACM Transactions on Multimedia Computing, Communications, and Applications10.1145/360314620:1(1-28)Online publication date: 1-Jun-2023
  • (2023)QoE-aware 360-degree Video Streaming for Autonomous Vehicles2023 IEEE 97th Vehicular Technology Conference (VTC2023-Spring)10.1109/VTC2023-Spring57618.2023.10201215(1-5)Online publication date: Jun-2023
  • (2023)A Survey on Optimizing Mobile Delivery of 360° Videos: Edge Caching and MulticastingIEEE Access10.1109/ACCESS.2023.329233511(68925-68942)Online publication date: 2023
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cover image ACM Conferences
NOSSDAV '14: Proceedings of Network and Operating System Support on Digital Audio and Video Workshop
March 2014
125 pages
ISBN:9781450327060
DOI:10.1145/2597176
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 19 March 2014

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Author Tags

  1. Perception
  2. Psychophysics
  3. Tiled Video
  4. Zoomable Video

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  • Tutorial
  • Research
  • Refereed limited

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MMSys '14
Sponsor:
MMSys '14: Multimedia Systems Conference 2014
March 19 - 21, 2014
Singapore, Singapore

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NOSSDAV '14 Paper Acceptance Rate 18 of 56 submissions, 32%;
Overall Acceptance Rate 118 of 363 submissions, 33%

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Cited By

View all
  • (2023)Advanced Predictive Tile Selection Using Dynamic Tiling for Prioritized 360° Video VR StreamingACM Transactions on Multimedia Computing, Communications, and Applications10.1145/360314620:1(1-28)Online publication date: 1-Jun-2023
  • (2023)QoE-aware 360-degree Video Streaming for Autonomous Vehicles2023 IEEE 97th Vehicular Technology Conference (VTC2023-Spring)10.1109/VTC2023-Spring57618.2023.10201215(1-5)Online publication date: Jun-2023
  • (2023)A Survey on Optimizing Mobile Delivery of 360° Videos: Edge Caching and MulticastingIEEE Access10.1109/ACCESS.2023.329233511(68925-68942)Online publication date: 2023
  • (2022)SalientVRProceedings of the 28th Annual International Conference on Mobile Computing And Networking10.1145/3495243.3517018(542-555)Online publication date: 14-Oct-2022
  • (2022)Modeling the User Experience of Watching 360° Videos with Head-Mounted DisplaysACM Transactions on Multimedia Computing, Communications, and Applications10.1145/346382518:1(1-23)Online publication date: 27-Jan-2022
  • (2022)Semantic-Aware View Prediction for 360-Degree Videos at the 5G Edge2022 IEEE International Symposium on Multimedia (ISM)10.1109/ISM55400.2022.00025(121-128)Online publication date: Dec-2022
  • (2021)Multi-Session Multicasting for 360-Degree Video Multicast over OFDMA SystemsInternational Journal of Digital Multimedia Broadcasting10.1155/2021/55603122021(1-19)Online publication date: 16-Jun-2021
  • (2021)Optimal Wireless Streaming of Multi-Quality 360 VR Video By Exploiting Natural, Relative Smoothness-Enabled, and Transcoding-Enabled Multicast OpportunitiesIEEE Transactions on Multimedia10.1109/TMM.2020.302988023(3670-3683)Online publication date: 2021
  • (2021)Heterogeneous Spatial Quality for Omnidirectional VideoIEEE Transactions on Circuits and Systems for Video Technology10.1109/TCSVT.2020.300762031:4(1411-1424)Online publication date: Apr-2021
  • (2021)Gbk360: A Game Among Tiles In 360 Video Based On Kalman Filter2021 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)10.1109/ICMEW53276.2021.9455996(1-6)Online publication date: 5-Jul-2021
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