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Using embodied audio-visual interaction to promote social encounters around large media façades

Published: 21 June 2014 Publication History

Abstract

In this paper we describe the design of a large-scale interactive light and music intervention on a corporate high rise building and its surrounding urban area. Designing for interaction with media façades has traditionally posed challenges regarding proxemics, scale of the augmented architecture and placement of interactive spaces. With the increasing availability and affordability of interactive technologies, factors such as playability and tangibility are assumed not only to be present but also to enable richer collective experiences. We propose a new approach for interaction with large media façades employing embodied audio-visual interaction at the floor level. That way, the floor level serves as proxy for interacting with the media façade whilst facilitating social encounters. We discuss aspects considered during different phases of the project development and derive principles for connecting zones of proxemics, promoting encounters by distributing the performance, designing for urban activation and isolating implementation concerns.

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      cover image ACM Conferences
      DIS '14: Proceedings of the 2014 conference on Designing interactive systems
      June 2014
      1102 pages
      ISBN:9781450329026
      DOI:10.1145/2598510
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      Published: 21 June 2014

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      Author Tags

      1. generative music.
      2. interaction design
      3. media façade
      4. natural user interfaces
      5. social technology
      6. urban computing

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      June 21 - 25, 2014
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      DIS '14 Paper Acceptance Rate 107 of 402 submissions, 27%;
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      Cited By

      View all
      • (2023)Designing Media Architecture for Digital Placemaking on Campus: Motivation, Implementation and Preliminary InsightsProceedings of the 6th Media Architecture Biennale Conference10.1145/3627611.3627615(38-46)Online publication date: 14-Jun-2023
      • (2023)“I normally wouldn’t talk with strangers”: Introducing a Socio-Spatial Interface for Fostering Togetherness Between StrangersProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581325(1-20)Online publication date: 19-Apr-2023
      • (2023)Nooks: Social Spaces to Lower Hesitations in Interacting with New People at WorkProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580796(1-18)Online publication date: 19-Apr-2023
      • (2023)Engaging Passers-by with Rhythm: Applying Feedforward Learning to a Xylophonic Media Architecture FacadeProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580761(1-21)Online publication date: 19-Apr-2023
      • (2022)Can’t Touch This: Rethinking Public Technology in a COVID-19 EraProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501980(1-14)Online publication date: 29-Apr-2022
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      • (2022)Interactive media facades—research prototypes, application areas and future directionsRethinking Building Skins10.1016/B978-0-12-822477-9.00019-X(313-337)Online publication date: 2022
      • (2021)Storystamp: Evaluating the impact of a place-oriented approach for placemakingProceedings of the 5th Media Architecture Biennale Conference10.1145/3469410.3469433(205-209)Online publication date: 28-Jun-2021
      • (2021)Playing with the Spirit of a Place: Designing Urban Interactions with Hybrid-Resolution Media FacadesProceedings of the 5th Media Architecture Biennale Conference10.1145/3469410.3469414(31-41)Online publication date: 28-Jun-2021
      • (2020)A Preliminary Design Vocabulary for Interactive Urban Play: Analysing and Composing Design Configurations for Playful Digital PlacemakingProceedings of the 32nd Australian Conference on Human-Computer Interaction10.1145/3441000.3441064(11-24)Online publication date: 2-Dec-2020
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