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Developing interactive facial rigs in production environment

Published: 27 July 2014 Publication History

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References

[1]
Rose, R., Jutan, M., and Doublestein, J. 2013. Blockparty 2: Visual procedural rigging for film, tv, and games. In ACM SIGGRAPH 2013 Talks, ACM, New York, NY, USA, SIGGRAPH '13, 8:1--8:1.
[2]
Seo, J., Irving, G., Lewis, J. P., and Noh, J. 2011. Compression and direct manipulation of complex blendshape models. ACM Trans. Graph. 30, 6 (Dec.), 164:1--164:10.

Cited By

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  • (2020)Expression Packing: As‐Few‐As‐Possible Training Expressions for Blendshape TransferComputer Graphics Forum10.1111/cgf.1392539:2(219-233)Online publication date: 13-Jul-2020
  • (2016)Art-directed muscle simulation for high-end facial animationProceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation10.5555/2982818.2982835(119-127)Online publication date: 11-Jul-2016

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cover image ACM Conferences
SIGGRAPH '14: ACM SIGGRAPH 2014 Talks
July 2014
76 pages
ISBN:9781450329606
DOI:10.1145/2614106
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 27 July 2014

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Cited By

View all
  • (2020)Expression Packing: As‐Few‐As‐Possible Training Expressions for Blendshape TransferComputer Graphics Forum10.1111/cgf.1392539:2(219-233)Online publication date: 13-Jul-2020
  • (2016)Art-directed muscle simulation for high-end facial animationProceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation10.5555/2982818.2982835(119-127)Online publication date: 11-Jul-2016

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