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Realizing the compute potential of the mobile GPU

Published:27 July 2014Publication History

ABSTRACT

Computing is evolving as smartphones and tablets increasingly become primary entertainment devices. This shift requires greater performance from mobile processors to deliver the same quality experiences that a PC or gaming console does, but without compromising battery life in a more compact mobile device form factor.

The mobile GPU is offers tremendous computing potential to enable unprecedented experiences from vision for augmented reality, to game physics, geometry creation and image processing. This panel, composed of leading mobile graphics experts from Qualcomm, ARM, Google, Intel, Lytro and Pelican Imaging will cover the newest and best ways advanced programmers can take advantage of the massive computing power of today's mobile GPUs. The discussion will cover the GPU and system architectures, as well as compute APIs like OpenCL and Renderscript to enable GPGPU. The panel will address the opportunities and challenges of GPU compute, the architecture required to support it, and their vision for where it will take us.

Designed for advanced programmers, as well as thought leaders in the industry, attendees will leave this session with a clear understanding of the latest developments in mobile GPU compute. Beyond what is possible today, industry experts on this panel will explore where mobile graphics are headed and discuss their companies' respective visions for the future of mobile compute.

Attendees will have an opportunity at the end of the panel to pose questions.

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '14: ACM SIGGRAPH 2014 Panels
        July 2014
        7 pages
        ISBN:9781450329590
        DOI:10.1145/2614208

        Copyright © 2014 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 27 July 2014

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