Real-time avatar motion synthesis by replacing low confidence joint poses
Abstract
Reference
Index Terms
- Real-time avatar motion synthesis by replacing low confidence joint poses
Recommendations
Keyframe-Editable Real-Time Motion Synthesis
Since existing motion synthesis methods often lack precise controls to the synthesis process, we propose a keyframe-editable motion synthesis framework which allows users to edit the keyframes of an expected motion sequence and use the edited keyframes to ...
Real-time image-based 3D avatar for immersive game
VRCAI '08: Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in IndustryWe developed an action game which is based on the interaction between real-time 3D avatar of the player and the virtual game characters. The 3D avatar is reconstructed from multi-view images of the player with image-based modeling and rendering ...
BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesis
Synthesizing photorealistic 4D human head avatars from videos is essential for VR/AR, telepresence, and video game applications. Although existing Neural Radiance Fields (NeRF)-based methods achieve high-fidelity results, the computational expense limits ...
Comments
Information & Contributors
Information
Published In
Sponsors
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Check for updates
Qualifiers
- Research-article
Conference
Acceptance Rates
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 119Total Downloads
- Downloads (Last 12 months)0
- Downloads (Last 6 weeks)0
Other Metrics
Citations
View Options
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in