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Designing history learning games for museums: an alternative approach for visitors' engagement

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Published:09 April 2014Publication History

ABSTRACT

In this paper we describe the work carried out in the PLAYHIST experiment in which we propose the use of gaming technologies to convert an interactive virtual reality film into a multiuser game with real 3D avatars to improve visitors' engagement when visiting a cultural center and museum about Hellenic history.

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        cover image ACM Other conferences
        VRIC '14: Proceedings of the 2014 Virtual Reality International Conference
        April 2014
        193 pages
        ISBN:9781450326261
        DOI:10.1145/2617841

        Copyright © 2014 ACM

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        Publication History

        • Published: 9 April 2014

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