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Designing for Movement: the Case of Sports

Published: 16 June 2014 Publication History

Abstract

We have identified six themes we identified as interesting for future work in movement based interaction design for sports: the central position of the subjective feeling, the core of sports is enough, feeling did not prevent injury, non-interpretive representations, the shortcomings of logging biodata, and temporality of feedback. The themes are grounded in technical explorations for golf and running and a set of interviews with athletes. Here, we outline findings from our work to illustrate these themes.

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    cover image ACM Other conferences
    MOCO '14: Proceedings of the 2014 International Workshop on Movement and Computing
    June 2014
    184 pages
    ISBN:9781450328142
    DOI:10.1145/2617995
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 16 June 2014

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    Author Tags

    1. Movement
    2. accelerometer data
    3. design
    4. feeling
    5. interaction
    6. interviews
    7. sensors
    8. sports

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    MOCO '14 Paper Acceptance Rate 24 of 54 submissions, 44%;
    Overall Acceptance Rate 85 of 185 submissions, 46%

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    Cited By

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    • (2024)Exploring the Design of Playful Devices for SurfingCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678786(200-207)Online publication date: 14-Oct-2024
    • (2024)Grand Challenges in SportsHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642050(1-20)Online publication date: 11-May-2024
    • (2023)Boards Hit Back: Reflecting on Martial Arts Practices Through Soma DesignProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580722(1-18)Online publication date: 19-Apr-2023
    • (2021)Out of Your Mind!? Embodied Interaction in SportsExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3441329(1-5)Online publication date: 8-May-2021
    • (2020)Data Everyday: Data Literacy Practices in a Division I College Sports ContextProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376153(1-13)Online publication date: 21-Apr-2020
    • (2018)Thumb-In-MotionProceedings of the 2018 ACM Symposium on Spatial User Interaction10.1145/3267782.3267796(150-157)Online publication date: 13-Oct-2018
    • (2018)Sensory bodystorming for collocated physical training designProceedings of the 10th Nordic Conference on Human-Computer Interaction10.1145/3240167.3240224(247-259)Online publication date: 29-Sep-2018
    • (2018)Movement Correction in Instructed Fitness TrainingProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196789(1041-1054)Online publication date: 8-Jun-2018
    • (2017)Embodied Interaction through Movement in a Course WorkProceedings of the 4th International Conference on Movement Computing10.1145/3077981.3078026(1-8)Online publication date: 28-Jun-2017
    • (2017)Motion Log SkateboardProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3052960(361-364)Online publication date: 6-May-2017
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