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DubTouch: exploring human to human touch interaction for gaming in double sided displays

Published: 26 October 2014 Publication History

Abstract

Human to human touch interaction (social touch) has not been investigated thoroughly as a control apparatus for gaming purposes although it holds potential. Therefore, we have developed the concept of DubTouch which is an interactive environment comprised of double sided display and touch areas where two players can touch each other. To investigate its potential, we conducted two step research method comprised of a user study and a design workshop. As a result of the user study with 10 participants, 6 categories of social touch patterns are generated. Two of these categories, found both intuitive and exclusive to DubTouch according to our evaluations. Design Workshop, with 10 experts, concluded with two games. The properties of control schemes of these games match with the results of the user study. Moreover, our observations showed that both games have created uncommon gaming experiences by utilizing social touch and by benefiting face to face positions of players.

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  • (2024)Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social PlayProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660723(2088-2106)Online publication date: 1-Jul-2024

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      cover image ACM Other conferences
      NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational
      October 2014
      361 pages
      ISBN:9781450325424
      DOI:10.1145/2639189
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Published: 26 October 2014

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      Author Tags

      1. double sided display
      2. exergames
      3. exertion games
      4. game
      5. gaming
      6. gestures
      7. human to human interaction
      8. social
      9. social touch
      10. tangible interaction
      11. touch patterns

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      NordiCHI '14 Paper Acceptance Rate 89 of 361 submissions, 25%;
      Overall Acceptance Rate 379 of 1,572 submissions, 24%

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      • (2024)Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social PlayProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660723(2088-2106)Online publication date: 1-Jul-2024

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