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Hybridity in MAP-it: how moderating participatory design workshops is a balancing act between fun and foundations

Published:26 October 2014Publication History

ABSTRACT

This paper departs from the idea that participatory design workshops take on the form of exchanges of viewpoints, wherein none of the involved designers, participants or objects completely define the process of exchange and its outcomes. This raises the question how this multidirectional process can still be moderated. We propose that designers take on a hybrid approach to moderate these exchanges, respecting the different viewpoints involved. We will do this by discussing the design game 'MAP-it'. The hybridity in moderating a MAP-it workshop results from balancing diversity on two defining levels: (1) the composition of the groups of participants and (2) the differences in viewpoints on the addressed topics. We refer to three case studies that describe a series of MAP-it workshops. We conclude that an imbalance between these levels affects the hybrid flow of the workshop, leading to a shift in the role of the moderator and an adaptation of the game rules and pieces.

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    • Published in

      cover image ACM Other conferences
      NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational
      October 2014
      361 pages
      ISBN:9781450325424
      DOI:10.1145/2639189

      Copyright © 2014 ACM

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      Publication History

      • Published: 26 October 2014

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      NordiCHI '14 Paper Acceptance Rate89of361submissions,25%Overall Acceptance Rate379of1,572submissions,24%
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