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Teaching to tinker: making as an educational strategy

Published: 26 October 2014 Publication History

Abstract

Maker communities and hacker spaces engaged in tangible computing are popping up in and outside the academic setting driven by curiosity and a desire to learn. This workshop is concerned with how making can be and has been used in an academic setting. Making shifts the focus of education from prescribed tasks towards what people want to know or do.

References

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Ackermann, E. Piaget's constructivism, Papert's constructionism: What's the difference? learning.media.mit.edu/content/publications/EA.Piaget%20_%20Papert.pdf (Apr 19, 2011), 2001.
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Alexander, C. The Timeless Way of Building. Oxford University Press, New York, 1979.
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Dunne, A. and Raby, F. Design Noir: The Secret Life of Electronic Objects. Basel/Boston/Berlin: Birkhäuser, 2001.
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Levy, S. Hackers - Heroes of the Computer Revolution. 'Online' Electronic Edition, mitya.pp.ru/chamberlen/hackers/cover.html (Aug 16, 2008), 1994.
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Maeda, J. The Laws of Simplicity. Design, Technology, Business, Life. MIT Press, Cambridge: 2006.
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McDonnell, J. 'Slow' Collaboration: Some uses of vagueness, hesitation and delay in design collaborations. In Pipek, V., Rohde, M. and Stevens, G. (Eds.), International Report on Socio-Informatics: Workshop Proceedings of the 9th International Conference on the Design of Cooperative Systems, Volume 7, Issue 1, pp. 49--56. Bonn: IISI - International Institute for Socio-Informatics, 2010.
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Reas, C. and Fry, B. Processing: A Programming Handbook for Visual Designers and Artists. MIT Press, Cambridge, 2007.
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Williams, B. Upscaling Downtown: Stalled Gentrification in Washington D. C. Ithaca: Cornell Univ. Press, 1988.
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Wilson, S. The aesthetics and practice of designing interactive computer events. online.sfsu.edu/~swilson/papers/interactive2.html (Jun 30, 2003). Was published in a different form in ACM SIGGRAPH 93 Visual Proceedings Art Show Catalog, 1993.
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Winter, R. Der produktive Zuschauer. Medienaneignung als kultureller und ästhetischer Prozeß. Munich: Quintessenz, MMV Medizin, 1995.

Cited By

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  • (2024)Exploring how the different experimental paths of students with a 3D printer change their tinkering learningInstructional Science10.1007/s11251-024-09691-7Online publication date: 27-Nov-2024
  • (2020)Children’s Tinkering Activity with Collapse Informatics: The Internalization of Environmental ConsciousnessTechnology, Innovation, Entrepreneurship and Education10.1007/978-3-030-40180-1_3(23-33)Online publication date: 29-Jan-2020
  • (2016)A design approach to adapting maker community projects to the IoT constrained device philosophy2016 IST-Africa Week Conference10.1109/ISTAFRICA.2016.7530681(1-7)Online publication date: May-2016

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  1. Teaching to tinker: making as an educational strategy

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    cover image ACM Other conferences
    NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational
    October 2014
    361 pages
    ISBN:9781450325424
    DOI:10.1145/2639189
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 October 2014

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    Author Tags

    1. education
    2. experiential learning
    3. learning
    4. maker culture
    5. making
    6. play

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    NordiCHI '14

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    NordiCHI '14 Paper Acceptance Rate 89 of 361 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

    View all
    • (2024)Exploring how the different experimental paths of students with a 3D printer change their tinkering learningInstructional Science10.1007/s11251-024-09691-7Online publication date: 27-Nov-2024
    • (2020)Children’s Tinkering Activity with Collapse Informatics: The Internalization of Environmental ConsciousnessTechnology, Innovation, Entrepreneurship and Education10.1007/978-3-030-40180-1_3(23-33)Online publication date: 29-Jan-2020
    • (2016)A design approach to adapting maker community projects to the IoT constrained device philosophy2016 IST-Africa Week Conference10.1109/ISTAFRICA.2016.7530681(1-7)Online publication date: May-2016

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