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Keymoment: initiating behavior change through friendly friction

Published: 26 October 2014 Publication History

Abstract

To initiate new behavior is challenging, but to maintain this new behavior can be even more so. In this paper, we present Keymoment, a key holder designed to increase physical activity by raising the frequency of taking the bike instead of the car. To accomplish this, it creates friction, but in a meaningful and light way. Keymoment is an example of what we call pleasurable troublemakers -- a genre of interactive things, designed to help people changing themselves. We discuss variations of the Keymoment as well as the general principles, pleasurable troublemakers are based on.

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Cited By

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  • (2024)I did it once, but can I do it again? The role of responsibility attribution and self-efficacy in technology for sustainable behavior changeProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685339(1-15)Online publication date: 13-Oct-2024
  • (2024)Fostering people's autonomy by foregrounding and questioning daily choicesAdjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction10.1145/3677045.3685442(1-5)Online publication date: 13-Oct-2024
  • (2024)Giggling in the Shower: Humor Increases the Acceptance of Technology-mediated Behavioral Interventions.Extended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650829(1-7)Online publication date: 11-May-2024
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    cover image ACM Other conferences
    NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational
    October 2014
    361 pages
    ISBN:9781450325424
    DOI:10.1145/2639189
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 26 October 2014

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    Author Tags

    1. aesthetic of friction
    2. designing for change
    3. experience design
    4. persuasion
    5. pleasure
    6. self-regulation
    7. transformational object

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    NordiCHI '14 Paper Acceptance Rate 89 of 361 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

    View all
    • (2024)I did it once, but can I do it again? The role of responsibility attribution and self-efficacy in technology for sustainable behavior changeProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685339(1-15)Online publication date: 13-Oct-2024
    • (2024)Fostering people's autonomy by foregrounding and questioning daily choicesAdjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction10.1145/3677045.3685442(1-5)Online publication date: 13-Oct-2024
    • (2024)Giggling in the Shower: Humor Increases the Acceptance of Technology-mediated Behavioral Interventions.Extended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650829(1-7)Online publication date: 11-May-2024
    • (2023)A process to foster pathology-related effects of design primes – how orthopedic patients might benefit from design features that influence health behaviour intentionFrontiers in Psychology10.3389/fpsyg.2023.121156314Online publication date: 20-Nov-2023
    • (2023)Liminal design: A conceptual framework and three-step approach for developing technology that delivers transcendence and deeper experiencesFrontiers in Psychology10.3389/fpsyg.2023.104317014Online publication date: 8-Feb-2023
    • (2023)The thing that made me thinki-com10.1515/icom-2023-001922:2(161-171)Online publication date: 11-Jul-2023
    • (2023)Sustainability by Design. How to Encourage Users to Choose Energy-Saving Programs and Settings when Washing LaundryProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581150(1-14)Online publication date: 19-Apr-2023
    • (2022)Variapsody: Creating Three Interactive Music Listening Experiences that Use Diversified Positive Emotion Regulation Strategies to Promote Subjective Well-beingCHI Conference on Human Factors in Computing Systems Extended Abstracts10.1145/3491101.3519743(1-7)Online publication date: 27-Apr-2022
    • (2021)User Experience Is All There Isi-com10.1515/icom-2021-003420:3(197-213)Online publication date: 27-Nov-2021
    • (2021)Aesthetic of Friction for Exercising Motivation: a Prototyping JourneyProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462079(1056-1067)Online publication date: 28-Jun-2021
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