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Physical telepresence: shape capture and display for embodied, computer-mediated remote collaboration

Published: 05 October 2014 Publication History

Abstract

We propose a new approach to Physical Telepresence, based on shared workspaces with the ability to capture and remotely render the shapes of people and objects. In this paper, we describe the concept of shape transmission, and propose interaction techniques to manipulate remote physical objects and physical renderings of shared digital content. We investigate how the representation of user's body parts can be altered to amplify their capabilities for teleoperation. We also describe the details of building and testing prototype Physical Telepresence workspaces based on shape displays. A preliminary evaluation shows how users are able to manipulate remote objects, and we report on our observations of several different manipulation techniques that highlight the expressive nature of our system.

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  1. Physical telepresence: shape capture and display for embodied, computer-mediated remote collaboration

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    cover image ACM Conferences
    UIST '14: Proceedings of the 27th annual ACM symposium on User interface software and technology
    October 2014
    722 pages
    ISBN:9781450330695
    DOI:10.1145/2642918
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 05 October 2014

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    Author Tags

    1. actuated tangible interfaces
    2. physical telepresence
    3. shape displays
    4. shape-changing user interfaces
    5. teleoperation

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    UIST '14 Paper Acceptance Rate 74 of 333 submissions, 22%;
    Overall Acceptance Rate 561 of 2,567 submissions, 22%

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    • (2025)Vipins: Combining a pin array and vibrotactile actuators to render complex shapes and texturesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2025.103464197(103464)Online publication date: Mar-2025
    • (2024)LeARn at Home: Comparing Augmented Reality and Video Conferencing Remote TutoringProceedings of the International Conference on Mobile and Ubiquitous Multimedia10.1145/3701571.3701577(255-263)Online publication date: 1-Dec-2024
    • (2024)Passive Stylus Tracking: A Systematic Literature ReviewProceedings of the ACM on Human-Computer Interaction10.1145/36981448:ISS(427-461)Online publication date: 24-Oct-2024
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    • (2024)Making a Metaphor Sandwich: Analyzing Children's use of Metaphor During Tabletop Telepresence Robot Supported Participatory DesignProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3656272(173-188)Online publication date: 17-Jun-2024
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