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3D-board: a whole-body remote collaborative whiteboard

Published: 05 October 2014 Publication History

Abstract

This paper presents 3D-Board, a digital whiteboard capable of capturing life-sized virtual embodiments of geographically distributed users. When using large-scale screens for remote collaboration, awareness for the distributed users' gestures and actions is of particular importance. Our work adds to the literature on remote collaborative workspaces, it facilitates intuitive remote collaboration on large scale interactive whiteboards by preserving awareness of the full-body pose and gestures of the remote collaborator. By blending the front-facing 3D embodiment of a remote collaborator with the shared workspace, an illusion is created as if the observer was looking through the transparent whiteboard into the remote user's room. The system was tested and verified in a usability assessment, showing that 3D-Board significantly improves the effectiveness of remote collaboration on a large interactive surface.

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    cover image ACM Conferences
    UIST '14: Proceedings of the 27th annual ACM symposium on User interface software and technology
    October 2014
    722 pages
    ISBN:9781450330695
    DOI:10.1145/2642918
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 05 October 2014

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    Author Tags

    1. interactive whiteboard
    2. reconstruction
    3. remote collaboration
    4. shared workspace
    5. teleconferencing

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    UIST '14 Paper Acceptance Rate 74 of 333 submissions, 22%;
    Overall Acceptance Rate 561 of 2,567 submissions, 22%

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    Cited By

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    • (2024)VisConductor: Affect-Varying Widgets for Animated Data Storytelling in Gesture-Aware Augmented Video PresentationProceedings of the ACM on Human-Computer Interaction10.1145/36981318:ISS(133-154)Online publication date: 24-Oct-2024
    • (2024)Touchscreen-based Hand Tracking for Remote Whiteboard InteractionProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676412(1-14)Online publication date: 13-Oct-2024
    • (2024)SurfShareProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36314187:4(1-24)Online publication date: 12-Jan-2024
    • (2024)Efficient VR-AR communication method using virtual replicas in XR remote collaborationInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103304190:COnline publication date: 1-Oct-2024
    • (2023)How Do Background and Remote User Representations Affect Social Telepresence in Remote Collaboration?: A Study with Portal Display, a Head Pose-Responsive Video Teleconferencing SystemElectronics10.3390/electronics1220433912:20(4339)Online publication date: 19-Oct-2023
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    • (2023)HoloBots: Augmenting Holographic Telepresence with Mobile Robots for Tangible Remote Collaboration in Mixed RealityProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606727(1-12)Online publication date: 29-Oct-2023
    • (2023)Side-by-Side vs Face-to-Face: Evaluating Colocated Collaboration via a Transparent Wall-sized DisplayProceedings of the ACM on Human-Computer Interaction10.1145/35796237:CSCW1(1-29)Online publication date: 16-Apr-2023
    • (2023)Volumetric Mixed Reality Telepresence for Real-time Cross Modality CollaborationProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581277(1-14)Online publication date: 19-Apr-2023
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