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An Approach to Behavior Authoring for Non-Playing Characters in Digital Games

Published: 24 June 2014 Publication History

Abstract

In this paper, we explore a design solution that would enable novice users to successfully author AI behaviors. We detail on the first design pass over the representational vocabulary and the authoring activity created to identify an appropriate user interaction approach. Further, we discuss the results of a user study conducted to evaluate a paper mock-up of the authoring interface that novice users can use to create behaviors. The goal of the study was to understand whether users are able to conduct the authoring process using the proposed paper prototype version and to understand the representational vocabulary.
One of the key results that came out of the study was that some of the existing interaction design approaches, representation formalism and vocabulary that we employed in the authoring interface were unsuitable to novice users. The study also helped pointing out early design flaws and new design insights for the work going forward.

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  • (2015)Second MindProceedings of the XVI International Conference on Human Computer Interaction10.1145/2829875.2829908(1-6)Online publication date: 7-Sep-2015

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  1. An Approach to Behavior Authoring for Non-Playing Characters in Digital Games

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                    cover image ACM Other conferences
                    MIDI '14: Proceedings of the 2014 Mulitmedia, Interaction, Design and Innovation International Conference on Multimedia, Interaction, Design and Innovation
                    June 2014
                    157 pages
                    ISBN:9781450327794
                    DOI:10.1145/2643572
                    • General Chair:
                    • Marcin Sikorski,
                    • Program Chair:
                    • Krzysztof Marasek
                    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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                    New York, NY, United States

                    Publication History

                    Published: 24 June 2014

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                    Author Tags

                    1. AI behavior authoring
                    2. Authoring tool
                    3. digital game
                    4. nonplaying character
                    5. user tests

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                    MIDI '14 Paper Acceptance Rate 17 of 33 submissions, 52%;
                    Overall Acceptance Rate 35 of 62 submissions, 56%

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                    • (2015)Second MindProceedings of the XVI International Conference on Human Computer Interaction10.1145/2829875.2829908(1-6)Online publication date: 7-Sep-2015

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