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Serious Games 2014: International Workshop on Serious Games

Published:03 November 2014Publication History

ABSTRACT

The ACM First International Workshop on Serious Games was held on November 7, 2014. It was co-located with ACM's Inter-national Conference on Multimedia in Orlando. The purpose of the workshop was to bring together researchers and practitioners working on the development and use of serious games. The rationale behind co-locating this workshop with ACM Multimedia was that games are indeed multimedia systems, involving 3D graphics, integrated audio processing, human factors for the input devices, and often also the real-time transmission of events over computer networks.

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    • Published in

      cover image ACM Conferences
      MM '14: Proceedings of the 22nd ACM international conference on Multimedia
      November 2014
      1310 pages
      ISBN:9781450330633
      DOI:10.1145/2647868

      Copyright © 2014 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 3 November 2014

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