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Ten years of the arcade game maker pedagogical product line

Published:15 September 2014Publication History

ABSTRACT

A software product line (SPL) is a set of products that is produced by an organization or organizations using shared assets. My position in the context of this workshop is that students cannot fully grasp the concepts of SPL until they see the interplay between the technical aspects of product design and implementation with the business aspects of planning a set of products as a unit instead of a single product at a time. We developed the Arcade Game Maker Pedagogical Product Line (PPL) as support for software product line education. The PPL has been used by several organizations and in various instructional and research contexts. I will relate several experiences in the construction and use of the PPL. The PPL has served its purpose well and continues to be used.

References

  1. P. Clements and L. Northrop. Software Product Lines: Practices and Patterns. Addison-Wesley, 2002.Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Software Engineering Institute. Framework for Product Line Practice. http://www.sei.cmu.edu/productlines/ppl/product_line_overview.html, 2014.Google ScholarGoogle Scholar

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  1. Ten years of the arcade game maker pedagogical product line

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      cover image ACM Other conferences
      SPLC '14: Proceedings of the 18th International Software Product Line Conference: Companion Volume for Workshops, Demonstrations and Tools - Volume 2
      September 2014
      151 pages
      ISBN:9781450327398
      DOI:10.1145/2647908

      Copyright © 2014 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 15 September 2014

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