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The practical application of LEGO® MINDSTORMS® robotics kits: does it enhance undergraduate computing students' engagement in learning the Java programming language?

Published:14 October 2014Publication History

ABSTRACT

This research investigates the extent to which the practical application of robotics affects undergraduate computing students' engagement in learning the Java programming language. Current literature suggests that the practical application of objects enables students to engage and understand concepts within engineering, robotics and computing disciplines easier than purely theoretical teaching methods. This research measures student engagement based on affective, behavioural, cognitive and performance engagement factors. Questionnaires, interviews and observations were exercised in order to explore the reasons that student engagement is affected. The findings suggest that the LEGO® MINDSTORMS® robotics are positively engaging students to learn the Java programming language at an undergraduate level. Negative aspects, of limitations and non-participation, may be explained through external factors including the structure of the module and peer and social pressure.

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    • Published in

      cover image ACM Conferences
      SIGITE '14: Proceedings of the 15th Annual Conference on Information technology education
      October 2014
      190 pages
      ISBN:9781450326865
      DOI:10.1145/2656450

      Copyright © 2014 ACM

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      Publication History

      • Published: 14 October 2014

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      SIGITE '14 Paper Acceptance Rate28of60submissions,47%Overall Acceptance Rate176of429submissions,41%

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