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Instructional objectives to core-gameplay: a serious game design technique

Published: 19 October 2014 Publication History

Abstract

This paper explores a gap within the serious game design research. That gap is the ambiguity surrounding the process of aligning the instructional objectives of serious games with their core-gameplay i.e. the moment-to-moment activity that is the core of player interaction. A core-gameplay focused design framework is proposed that can work alongside existing, more broadly focused serious games design frameworks. The framework utilises an inquiry-based approach that allows the serious game designer to use key questions as a means to clearly outline instructional objectives with the core-gameplay. The use of this design framework is considered in the context of a small section of gameplay from an educational game currently in development. This demonstration of the framework brings shows how instructional objectives can be embedded into a serious games core-gameplay.

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      cover image ACM Conferences
      CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
      October 2014
      492 pages
      ISBN:9781450330145
      DOI:10.1145/2658537
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 19 October 2014

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      Author Tags

      1. game design
      2. gameplay
      3. human computer interaction
      4. instructional objectives
      5. serious games

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      • (2024)An Approach for Mapping Declarative Knowledge Training Task Types to Gameplay CategoriesComputer Supported Education10.1007/978-3-031-53656-4_3(47-68)Online publication date: 15-Feb-2024
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      • (2019)Serious Game, Gamified Applications, Educational Software: A Comparative Study2019 International Conference on Information Systems and Software Technologies (ICI2ST)10.1109/ICI2ST.2019.00015(55-62)Online publication date: Nov-2019
      • (2019)Proposal of a Conceptual Model for Serious Games Design: A Case Study in Children With Learning DisabilitiesIEEE Access10.1109/ACCESS.2019.29513807(161017-161033)Online publication date: 2019
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