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A diary study exploring game completion and player experience

Published: 19 October 2014 Publication History

Abstract

This work-in-progress describes a three-month diary study, exploring how 25 players experienced the puzzle platformer FEZ over several gaming sessions. Following each 30 - 60 minute gaming sessions, players wrote a diary entry describing their game experience and rated their intrinsic motivation. Preliminary findings showed that intrinsic motivation significantly decreased over the course of several sessions. Interestingly, while all players reported comparable experiences during the first few sessions, players who would later finish the game, were less likely to experience this loss of motivation, even before actual completion of the game. Further steps for data analysis are discussed.

References

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Bauckhage, C., Kersting, K., Sifa, R., Thurau, C., Drachen, A., and Canossa, A. How players lose interest in playing a game: An empirical study based on distributions of total playing times. In Computational Intelligence and Games (CIG), 2012 IEEE Conference on, IEEE (2012), 139--146.
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Mekler, E. D., Bopp, J. A., Tuch, A. N., and Opwis, K. A systematic review of quantitative studies on the enjoyment of digital entertainment games. In CHI '14, ACM (2014), 927--936.
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Cited By

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  • (2024)Education in HCI Outdoors: A Diary Study ApproachProceedings of the 6th Annual Symposium on HCI Education10.1145/3658619.3658621(1-10)Online publication date: 5-Jun-2024
  • (2024)New Understandings of Loss: Examining the Role of Reflective Technology Within Bereavement and Meaning-MakingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641968(1-15)Online publication date: 11-May-2024
  • (2024)Overcoming HCI4D User Research Challenges by Combining Diaries and Technology ProbesInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2440681(1-15)Online publication date: 27-Dec-2024
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  1. A diary study exploring game completion and player experience

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    cover image ACM Conferences
    CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
    October 2014
    492 pages
    ISBN:9781450330145
    DOI:10.1145/2658537
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 19 October 2014

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    Author Tags

    1. diary study
    2. games user research
    3. player experience

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    CHI PLAY '14 Paper Acceptance Rate 30 of 104 submissions, 29%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    Cited By

    View all
    • (2024)Education in HCI Outdoors: A Diary Study ApproachProceedings of the 6th Annual Symposium on HCI Education10.1145/3658619.3658621(1-10)Online publication date: 5-Jun-2024
    • (2024)New Understandings of Loss: Examining the Role of Reflective Technology Within Bereavement and Meaning-MakingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641968(1-15)Online publication date: 11-May-2024
    • (2024)Overcoming HCI4D User Research Challenges by Combining Diaries and Technology ProbesInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2440681(1-15)Online publication date: 27-Dec-2024
    • (2021)Effects of Presence and Physical Activity on Player Well-being in Augmented Reality Games: A Diary StudyInternational Journal of Human–Computer Interaction10.1080/10447318.2021.192543738:1(93-101)Online publication date: 26-May-2021
    • (2016)Diary Methods in AAA Games User ResearchProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892316(1879-1885)Online publication date: 7-May-2016

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