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Gingerman challenge: a persuasive game for promoting adequate sunlight exposure for office workers

Published: 19 October 2014 Publication History

Abstract

In this paper, we present Gingerman Challenge, which is a persuasive mobile game designed to promote moderate sunlight exposure. The design goals of Gingerman Challenge are to help players to recognize the merits of sunlight exposure and to promote maintenance of healthy vitamin D levels. We aim to accomplish these goals by incorporating both casual gaming features and the design principles drawn from preliminary user interviews.

References

[1]
Fahrni, T. et al. 2011. Sundroid: solar radiation awareness with smartphones. Proc. UbiComp '11, 365--374
[2]
Free SunSmart app: http://www.sunsmart.com.au/tools/ interactive-tools/free-sunsmart-app. Accessed: 2014-06--23.
[3]
Ginde, A.A. et al. 2009. Demographic differences and trends of vitamin D insufficiency in the US Population, 1988--2004. Arch Intern Med.2009;169(6):626--632.
[4]
Deborah, K. 2008. Time in the Sun: How Much Is Needed for Vitamin D? - US News: http://health.usnews.com/health-news/familyhealth/heart/articles/2008/06/23/time-in-the-sun-how-muchis-needed-for-vitamin-d. Accessed: 2014-06--23.
[5]
Webb, A.R. and Engelsen, O. 2006. Calculated Ultraviolet Exposure Levels for a Healthy Vitamin D Status. Photochemistry and Photobiology. 82.6, 1697--1703.

Cited By

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  • (2023)Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior ChangeIEEE Transactions on Games10.1109/TG.2022.315909015:2(121-133)Online publication date: Jun-2023

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  1. Gingerman challenge: a persuasive game for promoting adequate sunlight exposure for office workers

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    cover image ACM Conferences
    CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
    October 2014
    492 pages
    ISBN:9781450330145
    DOI:10.1145/2658537
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 19 October 2014

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    Author Tags

    1. behavior change
    2. casual game
    3. design for moderation
    4. health game
    5. persuasive game
    6. sun exposure
    7. vitamin d

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    CHI PLAY '14 Paper Acceptance Rate 30 of 104 submissions, 29%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    View all
    • (2023)Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior ChangeIEEE Transactions on Games10.1109/TG.2022.315909015:2(121-133)Online publication date: Jun-2023

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