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abstract

Adage: an open API for data collection in educational games

Published:19 October 2014Publication History

ABSTRACT

In an attempt to provide academic game development studios with an efficient and low-cost data collection system that can be used across multiple games, the Assessment Data Aggregator for Gaming Environments (ADAGE) framework is currently being designed and developed by the University of Wisconsin and the Learning Games Network, in tandem with the Play Data Consortium [1, 8]. The developers of ADAGE hope that the open-source nature of the project will encourage collaboration across the multiple academic institutions currently developing and investigating the use of video games as educational tools.

References

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      • Published in

        cover image ACM Conferences
        CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
        October 2014
        492 pages
        ISBN:9781450330145
        DOI:10.1145/2658537

        Copyright © 2014 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 19 October 2014

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        Acceptance Rates

        CHI PLAY '14 Paper Acceptance Rate30of104submissions,29%Overall Acceptance Rate421of1,386submissions,30%

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