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Beyond gamification: designing behavior change games

Published: 19 October 2014 Publication History

Abstract

Participants in this hands-on workshop will learn the mechanics of clinically tested behavior change interventions, as well as techniques game designers use to motivate, engage and reward players through a game's lifecycle. A practical, step-by-step methodology will be introduced and built upon throughout this 4 hour course, resulting in a scalable framework and process for designing playful and practical behavior change games.

Cited By

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  • (2024)Gamification Approach to Provide Support About the Deferral Experience in Blood Donation: Design and Feasibility StudyJMIR Human Factors10.2196/5008611(e50086)Online publication date: 14-Jun-2024
  • (2017)Gamification to support programming learning2017 12th Iberian Conference on Information Systems and Technologies (CISTI)10.23919/CISTI.2017.7975788(1-6)Online publication date: Jun-2017
  • (2015)A Literature Review of Gamification Design Frameworks2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)10.1109/VS-GAMES.2015.7295760(1-8)Online publication date: Sep-2015

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cover image ACM Conferences
CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
October 2014
492 pages
ISBN:9781450330145
DOI:10.1145/2658537
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 October 2014

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Author Tags

  1. behavior change
  2. game design
  3. gameplay
  4. games
  5. gamification
  6. gamified
  7. interaction design
  8. methods
  9. motivation

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CHI PLAY '14
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Acceptance Rates

CHI PLAY '14 Paper Acceptance Rate 30 of 104 submissions, 29%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2024)Gamification Approach to Provide Support About the Deferral Experience in Blood Donation: Design and Feasibility StudyJMIR Human Factors10.2196/5008611(e50086)Online publication date: 14-Jun-2024
  • (2017)Gamification to support programming learning2017 12th Iberian Conference on Information Systems and Technologies (CISTI)10.23919/CISTI.2017.7975788(1-6)Online publication date: Jun-2017
  • (2015)A Literature Review of Gamification Design Frameworks2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)10.1109/VS-GAMES.2015.7295760(1-8)Online publication date: Sep-2015

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