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PoetryLab: a close listening game for iOS

Published: 19 October 2014 Publication History

Abstract

PoetryLab is a close listening game for iOS in which players manipulate a virtual reel-to-reel tape machine and learn editing techniques to solve sound puzzles featuring recorded poetry. Gameplay teaches players about poetry and recording media from both auditory and archival perspectives. Players are trained to listen to and interact with recorded speech in new and unfamiliar ways as they discover the provenance of the poetry excerpts -- a university reading series held in 1960-1970s Montreal.

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suppl.mov (sgdc0112-file3.mov)
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References

[1]
Bernstein, C. Introduction. Close Listening: Poetry and the Performed Word. Ed. Bernstein. NY: Oxford UP, 1998. 3--26.
[2]
Bogost, I. Persuasive games: the expressive power of videogames. Cambridge: MIT Press, 2007.
[3]
Brown, G. (2013). Blindscape. {Mobile application software}.
[4]
Camlot, J. "The Sound of Canadian Modernisms: The Sir George Williams University Poetry Series, 19661974." Journal of Canadian Studies 46 (2012): 26--59. (Published in 2013).
[5]
FMOD Ex API. Version 4.44. (2013) Firelight Technologies Pty Ltd. http://www.fmod.org/
[6]
LudicVoice. (2011). Victorianator. {Mobile application software}.
[7]
Murray, A. and J. Wiercinski, "A Design Methodology for Web Based Sound Archives." DHQ: Digital Humanities Quarterly 8 (2014).
[8]
Murray, A. and J. Wiercinski. "Looking at archival sound: visual features of a spoken word archive's web interface that enhance the listening experience." First Monday 17(4), April 2012.
[9]
Penguin Group USA. (2013). Poems By Heart by Penguin Classics. {Mobile application software}.
[10]
Playground Publishing B.V. (2014). Papa Sangre II. {Mobile application software}.
[11]
The Poetry Foundation. (2012). POETRY from The Poetry Foundation.
[12]
Tiny Mobile Inc. (2012). Poetry Creator | Verses Poetry, Poems & Poets. {Mobile application software}.

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Published In

cover image ACM Conferences
CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
October 2014
492 pages
ISBN:9781450330145
DOI:10.1145/2658537
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 October 2014

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Author Tags

  1. close listening
  2. game interaction
  3. poetry
  4. sound archive
  5. sound recording

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CHI PLAY '14
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CHI PLAY '14 Paper Acceptance Rate 30 of 104 submissions, 29%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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